globalfreeze change not backwards compatible

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
AFADoomer
Posts: 1325
Joined: Tue Jul 15, 2003 4:18 pm
Contact:

globalfreeze change not backwards compatible

Post by AFADoomer »

This commit seems to have completely eliminated the globalfreeze variable, so now any custom actor that used to reference that global variable errors out with an "Unknown identifier 'globalfreeze'" error for each line where it is used.

In my case, this specifically breaks Blade of Agony... I can fix it on my end, but I figured that the lack of a graceful deprecation should be reported (and previous releases are all broken, still).
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: globalfreeze change not backwards compatible

Post by Graf Zahl »

I had to refactor the entire handling for freezing a level because the closer I looked at the code the more broken it appeared and while doing that, added this variable again, but it's deprecated now.
Post Reply

Return to “Closed Bugs [GZDoom]”