Hide "invalid sound position/velocity" messages

Moderator: GZDoom Developers

_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Hide "invalid sound position/velocity" messages

Post by _mental_ »

Increased a range +/- 1M in df2893e.
User avatar
Player701
 
 
Posts: 1636
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Hide "invalid sound position/velocity" messages

Post by Player701 »

Now it's going to take about 2 hours for the messages to start spamming in Hadephobia MAP19, unless something bad happens before that due to the sector's floor level reaching -1M. Not sure if there is a limit on that... but 2 hours should probably be enough to finish the map before getting any of those warnings.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Hide "invalid sound position/velocity" messages

Post by Graf Zahl »

I wonder what the real problem with that map is...
User avatar
Player701
 
 
Posts: 1636
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Hide "invalid sound position/velocity" messages

Post by Player701 »

This:
Player701 wrote:It appears that the floor of sector 195, which is triggered to lower when the switch is pressed, doesn't stop where it has to and continues lowering towards negative infinity.
The sector in question is quite unusual in structure. It consists of 4 unconnected linedefs and effectively has an area of 0. All of these linedefs are self-referencing (both on front and back sides). This sector is triggered by a switch with an "S1 Floor Lower to 8 above Highest Floor" special, and I guess the problem lies in the inability to find this "highest floor" because sector 195 doesn't reference any other sectors. This behavior is not unique to GZDoom, and has been found to also occur in PrBoom-Plus.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Hide "invalid sound position/velocity" messages

Post by Graf Zahl »

Yes, but PrBoom+ just overflows. I think we have to cap the movement to something reasonable if this happens.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”