Hide "invalid sound position/velocity" messages
Moderator: GZDoom Developers
Re: Hide "invalid sound position/velocity" messages
Increased a range +/- 1M in df2893e.
- Player701
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Re: Hide "invalid sound position/velocity" messages
Now it's going to take about 2 hours for the messages to start spamming in Hadephobia MAP19, unless something bad happens before that due to the sector's floor level reaching -1M. Not sure if there is a limit on that... but 2 hours should probably be enough to finish the map before getting any of those warnings.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Hide "invalid sound position/velocity" messages
I wonder what the real problem with that map is...
- Player701
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- Posts: 1640
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Re: Hide "invalid sound position/velocity" messages
This:
The sector in question is quite unusual in structure. It consists of 4 unconnected linedefs and effectively has an area of 0. All of these linedefs are self-referencing (both on front and back sides). This sector is triggered by a switch with an "S1 Floor Lower to 8 above Highest Floor" special, and I guess the problem lies in the inability to find this "highest floor" because sector 195 doesn't reference any other sectors. This behavior is not unique to GZDoom, and has been found to also occur in PrBoom-Plus.Player701 wrote:It appears that the floor of sector 195, which is triggered to lower when the switch is pressed, doesn't stop where it has to and continues lowering towards negative infinity.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Hide "invalid sound position/velocity" messages
Yes, but PrBoom+ just overflows. I think we have to cap the movement to something reasonable if this happens.