The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Nash » Tue Jan 08, 2019 1:13 am

ImpieTwo wrote:
Combining different wads with my Fears WIP experiment yielded what I think the Fears mod ought to be like.

For anyone not familiar with Amiga games.


Why aren't you using a spotlight for the flashlight? That "spawn multiple spherical lights" way of doing it is not only dated, but looks incorrect physically, and most importantly is not performance-friendly because you are spamming multiple lights to replicate the functionality of 1 light source...
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: The WIP Thread

Postby Captain J » Tue Jan 08, 2019 1:23 am

Is that so? If i ask you a question, how can you make a functional flashlight without spawning 'n spamming light projectiles? After all these years, i couldn't figure out how!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The WIP Thread

Postby Nash » Tue Jan 08, 2019 1:49 am

Captain J wrote:Is that so? If i ask you a question, how can you make a functional flashlight without spawning 'n spamming light projectiles? After all these years, i couldn't figure out how!


Nash wrote:Why aren't you using a spotlight for the flashlight?


Someone hasn't been keeping up with the engine. ;) Spotlights were added into GZDoom almost a year ago...

EDIT: for a quick example, check this mod: viewtopic.php?f=43&t=59429
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: The WIP Thread

Postby ImpieTwo » Tue Jan 08, 2019 5:55 am

Nash wrote:Why aren't you using a spotlight for the flashlight?

Because the flashlight in this video is part of Harder Event, not my mod.

EDIT: Also, darkdoomz and the flashlight thing both fail and abort when I try to run them. Dunno if it's my graphics card again or something else. Seems like one has to do with my gzdoom version, which I can't update til I get a new comp.
Last edited by ImpieTwo on Tue Jan 08, 2019 6:19 am, edited 1 time in total.
ImpieTwo
 
Joined: 17 Aug 2015

Re: The WIP Thread

Postby Captain J » Tue Jan 08, 2019 6:14 am

Oh!! Silly me. Although i visit the forum often, i wouldn't look up the engine news and such because i'm not a geeky nor maybe HORDCORE modder myself. But hey, thanks for the priceless information! I'm certain that some modders will find this helpful.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The WIP Thread

Postby neoworm » Tue Jan 08, 2019 6:02 pm

I've been wrestling with blender whole afternoon to get this rendered correctly. And it worked! Working in Blender is worse than any other software I ever tried so far, even surpasing CAD.
Hands, reload animation, ironsights and dual wielding comming tommorow.
Image
EDIT: also should be corrected for DooM's weird pixel aspect ratio.
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: The WIP Thread

Postby Captain J » Wed Jan 09, 2019 1:56 am

You're certainly an Undying Grand Champion of Doom Spriting. Definitely follows retrospective doom palette and it does not look bad at all!! Splendid work!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The WIP Thread

Postby Trusty McLegit » Wed Jan 09, 2019 9:45 am

neoworm wrote:I've been wrestling with blender whole afternoon to get this rendered correctly. And it worked! Working in Blender is worse than any other software I ever tried so far, even surpasing CAD.

Out of interest, were you using 2.79 or 2.80? The latter has a lot of quality of life improvements from what I've seen, though i haven't got to deep into it yet.

Also, what did you need to do to fix the aspect ratio?
User avatar
Trusty McLegit
 
Joined: 07 Feb 2016

Re: The WIP Thread

Postby neoworm » Wed Jan 09, 2019 11:14 am

2.8 for the first time. I still don't know how to make normal maps I got with the model work properly.
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: The WIP Thread

Postby ImpieTwo » Wed Jan 09, 2019 10:49 pm

ImpieTwo
 
Joined: 17 Aug 2015

Re: The WIP Thread

Postby Darsycho » Fri Jan 11, 2019 9:14 pm

Spoiler:

i dun did it
User avatar
Darsycho
IT'S A NON-STOP DISCO BET YOU IT'S NABISCO BET YOU DIDN'T KNOW.
 
Joined: 05 Jul 2008
Location: Jackassia
Operating System: Windows 10/8.1/8 64-bit

Re: The WIP Thread

Postby Captain J » Sat Jan 12, 2019 1:49 am

That is comically and interestingly clever and yet so tactical. I just love it. And what's next? Mighty Putty?
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The WIP Thread

Postby Pixel Eater » Sun Jan 13, 2019 7:39 am

Working on bringing more faithful Raven colourmaps to OpenGL...
Spoiler:
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: The WIP Thread

Postby NeuralStunner » Sun Jan 13, 2019 2:36 pm

Pixel Eater wrote:Working on bringing more faithful Raven colourmaps to OpenGL...
:shock:

Does this use the colormap itself? I know GL started checking it to support the fullbright colors in the Strife palette, and I've often wondered if it could use the entire thing. (Even better, use a 24-bit map for finer control, and allow for 64/128/etc. levels.)

I love designing palettes & colormaps, and I'm sad sometimes that GL & SW32 are making them nigh-obsolete.
User avatar
NeuralStunner
An Exercise in Self-Indulgence
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7 64-bit

Re: The WIP Thread

Postby Nailz the Ravager » Sun Jan 13, 2019 3:16 pm

Nimrod kicks ass
User avatar
Nailz the Ravager
The Deconstructor of Normality
 
Joined: 12 Jun 2018
Location: c:\Earth\Eurasia\Ukraine\Kherson\
Discord: nailzx128#6722
Operating System: Windows Vista/7 64-bit
Graphics Processor: Not Listed

PreviousNext

Return to Off-Topic

Who is online

Users browsing this forum: Dancso, Gez and 1 guest