Autochthonic Mode Lite

Autochthonic Mode Lite

Postby Pixel Eater » Wed Feb 14, 2018 8:17 pm

Autochthonic Mode causes a square aspect ratio so that geometry becomes more uniform and realistic like Quake.

AchthonLite.pk3
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A working preview of the next release which has a universal version of BigButts built-in.

Clicking the image will show an A/B animation:


Spoiler: Old Stuff
Last edited by Pixel Eater on Tue Dec 04, 2018 8:26 pm, edited 4 times in total.
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Pixel Eater
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Re: Pitch, Please!

Postby BROS_ETT_311 » Sun May 06, 2018 12:26 am

Awesome stuff, dude! I've been looking for something like this, since I'm typically a fan of body perspective in FPS games (Nash's weapon-sway mod comes to mind). Though, now I'm wondering if it's possible to create a similar effect for the weaponbob similar to that of Quake's weaponbob. I'm guessing it'd be a shader that affects the pixel range on the x axis while playeractorz veloctiy (or whatever the term is) reaches above a certain range, however I can't be sure as I'm not well versed with zscript...let alone decorate for that matter! Thoughts?
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Re: Pitch, Please!

Postby Pixel Eater » Sun May 06, 2018 7:40 am

When I get around to copying the Dolly Effect for when the player is accelerating, I'll give that a whirl. I think what you're describing might be in the same ballpark method-wise. My ZScript is pretty lacking though so thanks for pointing out the playeractorz thing :)

P.S. This thread was to be deleted a while ago as Pitch, Please! was retitled Autochthonic Widescreen and combined into ScreeM. However I've found a situation where another shader needs to be loaded between the two and so P,P! will return here again soon (with improvements over the ScreeM version).
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I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
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Re: Pitch, Please!

Postby BROS_ETT_311 » Mon May 07, 2018 5:34 am

Got it, I'll keep my eye on the screem shader then. Looking forward to the next iteration!
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Re: Autochthonic Doom (Widescreen mod FKA Pitch, Please!)

Postby Pixel Eater » Tue May 08, 2018 8:31 pm

Next iteration up!

The math is less of a combination of flukes and guesses and it's now done by texel processing so it shouldn't cause blurring. I've given it a menu now that there are multiple modes to choose from and added a "semi-useful" letterbox effect as well.
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Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Autochthonic Mode Lite

Postby _bc » Sun Jan 06, 2019 6:15 am

Sorry for necroposting, but you are a god.
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