The WIP Thread

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iSpook
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Re: The WIP Thread

Post by iSpook »

When testing a monster's Legendoom lite compatibility goes awry.
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Dr_Cosmobyte
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Re: The WIP Thread

Post by Dr_Cosmobyte »

Is this that mod which has a 1897, a Gewehr and a Colt 1911? Goddamn it, it's been a long while that i want to play this!
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Get Phobo
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Re: The WIP Thread

Post by Get Phobo »

RastaManGames wrote:
Man, that looks really awesome. It could just as well be a screenshot from an actual city-building game. :mrgreen:
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Re: The WIP Thread

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iSpook
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Re: The WIP Thread

Post by iSpook »

GAA1992 wrote:Is this that mod which has a 1897, a Gewehr and a Colt 1911? Goddamn it, it's been a long while that i want to play this!
Yeah not gonna lie, motivation and muse has been low, it's the whole reason it's taken as long as it has.
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Rayman The Hedgehog
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Re: The WIP Thread

Post by Rayman The Hedgehog »

[imgur]https://m.imgur.com/rDwU5Xh[/imgur]
This is a little project i was working since july, i have a few ideas for it but i need help with the maps.





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Kinsie
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Re: The WIP Thread

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Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
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Rayman The Hedgehog
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Re: The WIP Thread

Post by Rayman The Hedgehog »

Kinsie wrote:Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Yeah i know, i used Qbreed for obtain the geometry of the maps but i have problems trying to replicate it DoomBuilder2 maybe i will need a map converter that covert AB3D maps to UMDF

Here is the original Qbreed by john girvin host it to mediafire if you want
https://mega.nz/#!BpZwXCyL!O1NHNuL6ziNR ... ErGZn4XDXA
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Cyanide
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Re: The WIP Thread

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I spent half a day organizing a list of monsters and their relevant information into a spread sheet. Adding ~50 monsters to the mix would get quite tricky without it...
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Cherno
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Re: The WIP Thread

Post by Cherno »

I hope you can finish this Alien Breed TC some day. I was thinking of attempting it myself after the other one was abandoned, but never got around to it...
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Re: The WIP Thread

Post by ImpieTwo »

Rayman The Hedgehog wrote:
Kinsie wrote:Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Yeah i know, i used Qbreed for obtain the geometry of the maps but i have problems trying to replicate it DoomBuilder2 maybe i will need a map converter that covert AB3D maps to UMDF

Here is the original Qbreed by john girvin host it to mediafire if you want
https://mega.nz/#!BpZwXCyL!O1NHNuL6ziNR ... ErGZn4XDXA
When I remade Nerves of Steel I just recreated the maps from scratch and used the originals as a guideline. Might be easier to just do it that way and put your stamp on the new maps as well.
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Re: The WIP Thread

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ImpieTwo wrote:When I remade Nerves of Steel I just recreated the maps from scratch and used the originals as a guideline. Might be easier to just do it that way and put your stamp on the new maps as well.
I suspect from the faithfully ported graphics and such that they want to recreate/port the original game and not create a completely unrelated mod that just shares a name (for better or worse) like a lot of your remake projects.
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Rayman The Hedgehog
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Re: The WIP Thread

Post by Rayman The Hedgehog »

Thanks guys, i was made everything in my phone using exagear,eureka,and a text editor.
The map 2 is really tough to make cuz the touchscreen, maybe i will wait to buy a laptop and speed up my project

Edit: Here is a alpha:
https://mega.nz/#!xoYDhQyS!FDqO7jqpPMH1 ... uwr0L7f15Q
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Re: The WIP Thread

Post by ImpieTwo »


Combining different wads with my Fears WIP experiment yielded what I think the Fears mod ought to be like.

For anyone not familiar with Amiga games.
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Re: The WIP Thread

Post by RiboNucleic Asshat »

Huh, what an odd coincidence. I was just watching videos about that game yesterday.
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