PSprite scale property for Weapon
Moderator: GZDoom Developers
PSprite scale property for Weapon
I'd like to request an easy way to universally scale PSprite art used in Weapons. Currently the only way is to make a TEXTURES entry for every sprite that you want scaled. Seems like double the workload; simply adding a "Weapon.SpriteScale 0.5" into my base weapon class would be waaaaaaay more convenient if I know that I want to globally double up the resolution of all my gun art.
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: PSprite scale property for Weapon
I believe Marisa Kirisame is actually working on something to that degree, that and rotating psprites as well.
Re: PSprite scale property for Weapon
Another use case for this: square pixels for HUD weapons instead of Doom's infamous 1.2x vertical scaling.
- Pixel Eater
-
- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: PSprite scale property for Weapon
Autochthonic Mode has a function for thatXaser wrote:Another use case for this: square pixels for HUD weapons instead of Doom's infamous 1.2x vertical scaling.