[ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

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AstroCreep
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Location: Fort Wayne, Indiana, United States
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[ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Post by AstroCreep »



This is a port of the SNES version of Wolfenstein 3D to
ECWolf. Using Adam Biser's ripper utility, this adds all
maps and assets from the SNES version of Wolf3D to
the PC version.

This is not a complete experience, unfortunately. Got a
bit impatient with the status bar and how small it is, and
did not feel like making a whole new one, so this includes
a modified HUD from ECMac and a few placeholder sounds and
HUD graphics left over from PC Wolf. All sprites and textures
have been replaced with SNES counterparts, censorship and
all. Save the free world from Staatmeister and his Master
State!

UPDATE 5/17/19 - actual SNES levels ripped and imported, xlat from ec_snes added. This is a much better conversion.

Spoiler: CREDITS
Spoiler: SCREENSHOTS
DOWNLOADS
Mod
OGG SNES Soundtrack Rip
Last edited by AstroCreep on Fri May 17, 2019 9:46 pm, edited 1 time in total.
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Korell
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Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Post by Korell »

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StroggVorbis
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Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Post by StroggVorbis »

Is it possible to replace the PC version's score counter which gives a 1UP every 40,000 points with the SNES version's item counter which awards one every 50 treasures or is that hardcoded as of now?
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AstroCreep
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Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Post by AstroCreep »

It is most likely possible as ecwolf supports super 3D Noah’s ark and Macwolf. However I don’t know how to do it. I’ve never really messed with the status bar lumps or anything besides changing graphics. This is more of a question for executor or blzut3. I would also like to know, because it would be far easier to do the Mac wolf conversions if I knew how to get pc wolf to access the Mac statusbar assets

I could maybe make a version that uses 1st encounter as a base (that way you can actually play it without finding Mac wolf at a flea market or pirating it) but I’d have to include much more resources to replace Mac assets and fill in the actors missing from the shareware version.
Korell wrote:Awesome, PCGamer noticed this mod: https://www.pcgamer.com/this-wolfenstei ... _pcgamerfb

I saw this! I was so excited lol. Bloody disgusting shared it as well.
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AstroCreep
Posts: 230
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Location: Fort Wayne, Indiana, United States
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Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Post by AstroCreep »

UPDATE 5/17/19

Since I now have ec_snes completed, it was literally a copy paste operation to stick in the new xlat and actual SNES maps, so I put together an updated version of this mod, and fixed the Death Knight key problem. Check first post for download.
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