Skill Health/ArmorPickupFactor

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Skill Health/ArmorPickupFactor

Postby Major Cooke » Mon Dec 31, 2018 10:54 am

Right now there is HealthFactor and ArmorFactor, but those determine not only how much you pick up, but the maximum amount you can carry especially if it's an overriding armor.

I would like for there to be a property where it only affects how much is given WITHOUT affecting the maximum amount.

This will override Health/ArmorFactor's pickup amounts, but not their maximum amounts.
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Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
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