No I meant a camera that is attached to the ball like how the chasecam is attached to heads when gibs happen in Raven games.Captain J wrote:You can use Weapon Zoom key to follow the ball. It should be easy thanks to the ball's trajectory trail.
Hellshots Golf v1.1 - puttering around
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hellshots Golf v1.1 - puttering around
- SiFi270
- Posts: 451
- Joined: Tue Feb 10, 2015 2:51 am
- Location: Does anyone put a serious answer here?
Re: Hellshots Golf v1.1 - puttering around
Found a bug where if you load this with Adventures of Square and use the console or whatever to go through its original levels, the cows don't respond when they're hit by a golf ball. How did none of the playtesters spot this one. Come on.
There's also a bug where Hae-Lin's only a mugshot buried deep within the .pk3. If you ask me, this is one of those bugs that can only be fixed by adding Hae-Lin. I've seen a lot of bugs with such a solution lately, even in games completely unrelated to Doom.
EDIT: Already found another one, this won't look good on your resumé: When you load this with Simon's Destiny (and again, cheat your way into the main campaign), you can't activate the secret switch near the very beginning of map01, neither with the club or the ball.
EDIT: Okay, this mod has reached a new low.
The spray paint goes right through the Pizza Hut poster. Now how am I supposed to make it say "Pizza Butt"?
Next you'll be telling me this doesn't work with Reelism...
There's also a bug where Hae-Lin's only a mugshot buried deep within the .pk3. If you ask me, this is one of those bugs that can only be fixed by adding Hae-Lin. I've seen a lot of bugs with such a solution lately, even in games completely unrelated to Doom.
EDIT: Already found another one, this won't look good on your resumé: When you load this with Simon's Destiny (and again, cheat your way into the main campaign), you can't activate the secret switch near the very beginning of map01, neither with the club or the ball.
EDIT: Okay, this mod has reached a new low.
The spray paint goes right through the Pizza Hut poster. Now how am I supposed to make it say "Pizza Butt"?
Next you'll be telling me this doesn't work with Reelism...
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Hellshots Golf v1.1 - puttering around
This would be...difficult and I'm not sure if I can guarantee it, but I'd be interested in trying it at least.SamVision wrote:No I meant a camera that is attached to the ball like how the chasecam is attached to heads when gibs happen in Raven games.Captain J wrote:You can use Weapon Zoom key to follow the ball. It should be easy thanks to the ball's trajectory trail.
This was funny, but speaking seriously for a bit I would love to add Hae-Lin as a character. Unfortunately, her spriteset would need to be completely and totally rehauled--her existing sprites are horribly unpolished and she doesn't have anything that would serve as a golf pose.SiFi270 wrote:There's also a bug where Hae-Lin's only a mugshot buried deep within the .pk3. If you ask me, this is one of those bugs that can only be fixed by adding Hae-Lin. I've seen a lot of bugs with such a solution lately, even in games completely unrelated to Doom.
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: Hellshots Golf v1.1 - puttering around
Could be.TerminusEst13 wrote:Caleb for golf, you say?YukesVonFaust wrote:term when are you going to make a template pack for custom characters plox
hell, i might throw in some of the ZDoom Forums Superstars in there too (like WildWeasel, Captain J, Kate, Rachael, PillowBlaster and even freaking Scuba Steve)!
(or i might bring some of my cringy ocs too)
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- Posts: 36
- Joined: Thu Apr 21, 2016 3:44 pm
Re: Hellshots Golf v1.1 - puttering around
Instant cacoward, I don't even care.
Re: Hellshots Golf v1.1 - puttering around
Hello Terminus,
Have you seen this video review of Icaruslives yet;
I like to think that is one of the biggest achievements for a modder can hope to earn, that one of his or her mods or TC gets to featured in one of Mr Icarus' videos.
Have you seen this video review of Icaruslives yet;
I like to think that is one of the biggest achievements for a modder can hope to earn, that one of his or her mods or TC gets to featured in one of Mr Icarus' videos.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Hellshots Golf v1.1 - puttering around
Super congrats, Term! You've earned it once again. Since this mod is clever, impressive and even addictive than i expected!
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- Posts: 6
- Joined: Thu May 10, 2018 1:51 am
Re: Hellshots Golf v1.1 - puttering around
Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
- UnbornDecay25
- Posts: 128
- Joined: Tue Oct 30, 2018 6:51 am
Re: Hellshots Golf v1.1 - puttering around
I aint Terminus so I wouldnt know, but this is primarily a GZdoom mod innit? Or am I confusing myself?PacotheMajestic wrote:Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
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- Posts: 6
- Joined: Thu May 10, 2018 1:51 am
Re: Hellshots Golf v1.1 - puttering around
As most mods do, it definitely worked right out of the box in GZDoom, but I'm trying to play it with a friend of mine, so Zandronum is needed.UnbornDecay25 wrote:I aint Terminus so I wouldnt know, but this is primarily a GZdoom mod innit? Or am I confusing myself?PacotheMajestic wrote:Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Hellshots Golf v1.1 - puttering around
No, the mod has Zandronum support, and there's multiple Zandronum servers hosting Hellshots right now.UnbornDecay25 wrote:I aint Terminus so I wouldnt know, but this is primarily a GZdoom mod innit? Or am I confusing myself?
The HUD is the only problem? This might be a dumb question but did you try changing your screen size? Set it to 10, which would be the status bar if you were playing vanilla.PacotheMajestic wrote:Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
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- Posts: 6
- Joined: Thu May 10, 2018 1:51 am
Re: Hellshots Golf v1.1 - puttering around
Well, I feel pretty intelligent right now. That was the issue, thanks a bunch guys, and sorry about that.TheMightyHeracross wrote: The HUD is the only problem? This might be a dumb question but did you try changing your screen size? Set it to 10, which would be the status bar if you were playing vanilla.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Hellshots Golf v1.1 - puttering around
For posterity's sake, yes, the mod was intentionally and primarily designed as a Zandronum mod. GZDoom support is in and it works and people can play on it just as well as on Zandronum.
For future updates I'll either include a separate HUD or I'll just make the HUD the same whether it's fullscreen or bar.
Either way, the portraits must stay.
For future updates I'll either include a separate HUD or I'll just make the HUD the same whether it's fullscreen or bar.
Either way, the portraits must stay.
- Tesculpture
- Posts: 187
- Joined: Sun Feb 07, 2016 3:22 am
Re: Hellshots Golf v1.1 - puttering around
Is there any possibility of having a score-card thingy that keeps track of each player's strokes-to-finish for each level, and their overall score?