Odd Intermission Bug?

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
EtherBot
Posts: 24
Joined: Fri May 05, 2017 5:02 pm

Odd Intermission Bug?

Post by EtherBot »

I'm not entirely sure where to post this.

I've come across a very strange bug. I'm working on a personal little wad with at least 26 different clusters (dont ask) and I've reached a point where intermissions between clusters simply fail to work. Once you get up to cluster 26 it will que up the very last intermission no matter what. That means if you have 26 clusters you're fine, but add an intermission for cluster 27 and they will both play the text for cluster 27, and so on and so on.

I'm really not sure what to do about all this. I've hit a bit of a wall. I'm hoping it isn't some hard-coded feature of zdoom or something.
User avatar
Apeirogon
Posts: 1606
Joined: Mon Jun 12, 2017 12:57 am

Re: Odd Intermission Bug?

Post by Apeirogon »

Example?

Return to “Assets (and other stuff)”