Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Welcomeback! I honestly can't wait for your work sooner or later. Because i'm one of your super fan!
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Updated the Behemoth sprite sheet with with less contrast for the armor and body, and an updated death animation.
Spoiler:
Last edited by Amuscaria on Thu Dec 20, 2018 9:46 pm, edited 1 time in total.
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
'extra crispy'
for whatever reason, i'm getting some duke3d vibes from the design
for whatever reason, i'm getting some duke3d vibes from the design
- Captain J
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
365 DEGREES AWESOMAGE!!! Glad you brought this beautiful sprite once again and fixed it a bit. And my, i still remember that old big mancubus type sprite you worked on, but rejected due to big size and long time consumption. So yeah, how does it feel after finishing this big boi, eh?
Congratulations. This mod is getting amazing and ever!
Congratulations. This mod is getting amazing and ever!
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
I saw the Corpulent, Infernal and Arachknight's sprites in a mod called Complex Doom (which is a great mod btw) before I discovered this. Did the maker of the mod get permission or just steal heartlessly?
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Those were on Realm667 for a good few years after the original Demon Forge episodic TC was canned.DaBowz wrote:I saw the Corpulent, Infernal and Arachknight's sprites in a mod called Complex Doom (which is a great mod btw) before I discovered this. Did the maker of the mod get permission or just steal heartlessly?
I still have that demo with the first two episodes actually...
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
oooooor maybe he made those sprites,complex doom has a lot of stuff that came from others(check credits)DaBowz wrote:I saw the Corpulent, Infernal and Arachknight's sprites in a mod called Complex Doom (which is a great mod btw) before I discovered this. Did the maker of the mod get permission or just steal heartlessly?
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
That Behemoth would look great as a Duke Nukem 3D enemy, if given a more mechanical look than hellish.
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Finishing up HF1M7 - "Tower of Command". Pretty similar layout to DE-EP2's "Tower of Suffering", but much more open-ended and removed all the repetitive monster arenas.
Here's a size comparison to the 3rd map (Highlighted):
Spoiler:Probably the largest and most detailed map in the project so far.
Here's a size comparison to the 3rd map (Highlighted):
Spoiler:Just gotta finish the yellow-key area and the Director room and it's all set. Overall about 70% done.
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Dang, some of those shots look a lot like DUSK's episode 3, good work.
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
HF1M7 Complete and tested. Added the deathmatch section (last 2 shots). Overall a good learning experience for the new linked-portals.
Spoiler:Will be (re)sculpting the updated Hellsmith model and finishing up the sprites over the next 2 weeks.
Last edited by Amuscaria on Fri Jan 11, 2019 3:03 am, edited 2 times in total.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
UBERGRANDE Maps!! Honestly can't wait to explore everything in this map if possible. Looking forward to it-
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Good Work! Very nice mapset!
Re: [GZDoom] Hell-Forged - (New Hellsmith sculpt, p.291)
Been busy with work for a few weeks. Took some time this weekend to finish up the new sculpt for the Hellsmith. Bulked him up by a lot and gave him armor. Working on the mechanical arm and the shoulder cannons he'll have. Here's the partially finished sculpt and the approximate final size:
Might increase the size of his head a bit, but will see if the horns get in the way of the back-mounted shoulder cannons first.
Might increase the size of his head a bit, but will see if the horns get in the way of the back-mounted shoulder cannons first.
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
holy damn that thing is massive