Draw on screen subject to scene lighting/bloom?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Draw on screen subject to scene lighting/bloom?
Is there a way to set up the DrawTexture, etc. functions so that they'll be affected by lighting around the player like a weapon sprite (and, ideally, "beforebloom" and "scene" shaders as well)?
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Draw on screen subject to scene lighting/bloom?
No. The 2D is an overlay that is completely independent from the underlying scene. This is drawn after all postprocessing has been completed.