In g3d28006ed when missile parameter is used for A_CustomBulletAttack on a monster it results in a bug: when shooting, the monster will instantly move ahead a few units without interrupting the attack. It seems to happen only when spawnheight and spawnoffsetxy are also specified for the missile (perhaps only for specific offsets, I can't say, but when they're not specified it doesn't happen).
Attaching the demonstration file.
Bug when `missile` parameter is used for A_CustomBulletAttac
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- Jekyll Grim Payne
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Bug when `missile` parameter is used for A_CustomBulletAttac
- Attachments
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- bulletattackbug.pk3
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