That's precisely the point here, oops i've reverted it anyway.Rachael wrote:and it's not known or likely to cause any other issues
I've noticed myself that the previous "solution" was a bit shitty and now i've added a FDrawInfo* parameter to GLPortal::End.
I don't even know what outer_di is but hey if it works it works.
https://github.com/drfrag666/gzdoom/com ... 9ac12ce215
I've noticed that LZDoom is also affected by this shit, there was a similar problem in 3.3.2 and seems something i cherry-picked has made it come back.