Spooktober Community Mapping Project [1.0.6]

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Gorec
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Re: Spooktober Community Mapping Project [RC1]

Post by Gorec »

So, in the first map, you went on to do some random jumping to places you're not supposed to go (I assume it's this one right here in the screenshot).
i fell between some flying boxes
On the second you listed, the door the revenant opens is supposed to close immediately as you go near it. You are NOT MEANT to go through it in that direction. I have no idea how you even managed to do that.
i didnt go in there from revenant side,every door was blocked by walls
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Osiris Kalev
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Re: Spooktober Community Mapping Project [RC1]

Post by Osiris Kalev »

I just finished playing through (finding the secrets made me feel blind when I found the switches, heh) and I had a blast. There was a nice mix of slaughtery maps and more unconventional maps that kept me going until the final boss fight, which I also enjoyed, having a nice variety of moves.

The only bug I came across was the zscript crash at the end of Point Motion (but I see you've addressed that for the next version), but other than that, everything else was golden.
Spoiler:
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Rachael
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Re: Spooktober Community Mapping Project [RC1]

Post by Rachael »

Osiris Kalev wrote:
Spoiler:
Spoiler:
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Marisa the Magician
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Re: Spooktober Community Mapping Project [RC1]

Post by Marisa the Magician »

Rachael wrote:
Osiris Kalev wrote:
Spoiler:
Spoiler:
Spoiler:
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Osiris Kalev
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Re: Spooktober Community Mapping Project [RC1]

Post by Osiris Kalev »

Marisa Kirisame wrote:
Rachael wrote:
Osiris Kalev wrote:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
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GripZ
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Re: Spooktober Community Mapping Project [RC1]

Post by GripZ »

Is it Compatible with 3.5.1 Legacy?
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Marisa the Magician
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Re: Spooktober Community Mapping Project [RC1]

Post by Marisa the Magician »

No, it absolutely needs 3.6.0.
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Rachael
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Re: Spooktober Community Mapping Project [RC1]

Post by Rachael »

It works with 3.6.0 Legacy, however. Some things will look weird without shaders, if you are stuck using the Legacy builds, though.
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Grumpy Tengu
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Re: Spooktober Community Mapping Project [RC1]

Post by Grumpy Tengu »

In the Map Avarice theres is a sort of Gate that lowers later in the map but you can just slip through the left most gap, heres a pic of the gap i mean
https://puu.sh/Ce5DJ/0e59ccc776.jpg
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Marisa the Magician
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Re: Spooktober Community Mapping Project [RC1]

Post by Marisa the Magician »

Yeah, I better patch that up...
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Marisa the Magician
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Re: Spooktober Community Mapping Project [RC2]

Post by Marisa the Magician »

Pushed out RC2. I'm growing impatient about the pending SPOOK09 changes.

Edit: I've decided to do everything myself. If there are any issues to report, please do it right now, I'm already preparing the 1.0 release.
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Marisa the Magician
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Re: Spooktober Community Mapping Project [1.0]

Post by Marisa the Magician »

1.0 is finally out! It has taken long, but at last, it happened...
Spoiler: Full changelog for 1.0
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Fishytza
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Re: Spooktober Community Mapping Project [1.0]

Post by Fishytza »

Finally decided to give this a run. Loving most of the maps. Loved the secret ending. I wish maps like Point Motion were the norm instead of secret level material, but oh well.
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Jaxxoon R
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Re: Spooktober Community Mapping Project [1.0]

Post by Jaxxoon R »

It's good to finally open the champagne bottle on this project.

And I guess you could interpret the delay as an opportunity for a real nightmare before Christmas.
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Marisa the Magician
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Re: Spooktober Community Mapping Project [1.0.1]

Post by Marisa the Magician »

Pushed version 1.0.1 (same filename) with a VERY IMPORTANT fix for SECRET05. If you've experienced VM aborts after defeating all enemies, this is for you. Please PLEASE make sure to download this.

Edit: Wait ah god damn it all to hell don't download it yet the bug hasn't been fixed I just made it worse instead.
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