[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Fri Dec 14, 2018 3:33 pm

Doom 3 fat zombie. A good stand-in for a Plan 9 from Outer Space mod!

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Re: [SPRITES] Spriting Carnival!!

Postby The_Abysswalker » Fri Dec 14, 2018 6:33 pm



Shading practice on vanilla Archvile.
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Re: [SPRITES] Spriting Carnival!!

Postby EndHack » Fri Dec 14, 2018 9:33 pm

That Archvile looks great are you planning on doing a full set?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Dec 15, 2018 12:30 am

The_Abysswalker wrote:Shading practice on vanilla Archvile.
Really nice muscle quality!
Cherno wrote:Doom 3 fat zombie. A good stand-in for a Plan 9 from Outer Space mod!
Really decent fat zombie sprites! The sprite size's Pretty big for Vanilla Doom stanards and his death animation feels like domino's falling, but looks promising and retrospective!
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sat Dec 15, 2018 1:20 am

Cherno wrote:Doom 3 fat zombie. A good stand-in for a Plan 9 from Outer Space mod!
Really decent fat zombie sprites! The sprite size's Pretty big for Vanilla Doom stanards and his death animation feels like domino's falling, but looks promising and retrospective!


Thank you. I was hoping for these to be at least considered "decent" since I didn't want to put in any pixel-work myself in lieu of the number of sprites.
I planned to render these at 2x Doom size so they would be scaled at 50% in Doom, rendereing at 1:1 results in a pixely mess ;) However, I think I misjudged the effective visual sizes of monsters since a lot of them seem bigger in vanilla Doom due to their squatness, as well as some models being hunched over and whatnot, so they were actually rendered at 150%.
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Re: [SPRITES] Spriting Carnival!!

Postby potetobloke » Sat Dec 15, 2018 1:39 am

The FN FAL, in centered fashion!
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sat Dec 15, 2018 3:10 am

Cherno wrote:However, I think I misjudged the effective visual sizes of monsters since a lot of them seem bigger in vanilla Doom due to their squatness, as well as some models being hunched over and whatnot, so they were actually rendered at 150%.

That's aspect ratio correction; monsters (and everything else) are 20% taller than they look in resources.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Sat Dec 15, 2018 8:01 am

potetobloke wrote:The FN FAL, in centered fashion!
[https://cdn.discordapp.com/attachments/426205815574233098/523398224304668693/FNFAL_Sheet.png


make a Rhodesia mod and slot the demon floppies
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sat Dec 15, 2018 8:59 am

Gez wrote:
Cherno wrote:However, I think I misjudged the effective visual sizes of monsters since a lot of them seem bigger in vanilla Doom due to their squatness, as well as some models being hunched over and whatnot, so they were actually rendered at 150%.

That's aspect ratio correction; monsters (and everything else) are 20% taller than they look in resources.


No, I'm aware of that phenomenon, but I tried to size my renders to fit with extracted sprites ;)
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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Sat Dec 15, 2018 11:29 am

heads up direct discord links for images here dont work, u gotta get it on imgur or w/e
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Sat Dec 15, 2018 3:45 pm

well, here's some postal dude face sprites.
also, here's some gun edits inspired and from too many super shotguns.
credz to xaser for the psyguy shades and ravage for the shotgun stock.
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Re: [SPRITES] Spriting Carnival!!

Postby Luigi2600 » Sun Dec 16, 2018 2:18 am

Captain J wrote:Holy crud those are some nice sprites with flawless quality! And now i'm wondering, why we haven't made Robocop doom mod yet? :O

There was a Robocop Doom, however it was just a crappy total conversion. You can probably still find it somewhere on the wad archive.
Sorry for the late response
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Sun Dec 16, 2018 3:38 am

Speaking of robocop, updated enemy sprite list. Their decorate code is all finished, too.
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Re: [SPRITES] Spriting Carnival!!

Postby Skelegant » Sun Dec 16, 2018 4:39 am

I hope the truck driver is susceptible to damagetype.acid ;)
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Sun Dec 16, 2018 5:55 am

Skelegant wrote:I hope the truck driver is susceptible to damagetype.acid ;)
melt.png

lol he does melt when you kill him.

that looks awesome though! I wonder if he should come out of the van wreckage like that, vomiting acid on you.
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