[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Doom 3 fat zombie. A good stand-in for a Plan 9 from Outer Space mod!
- The_Abysswalker
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Re: [SPRITES] Spriting Carnival!!
That Archvile looks great are you planning on doing a full set?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Really nice muscle quality!The_Abysswalker wrote:Shading practice on vanilla Archvile.
Really decent fat zombie sprites! The sprite size's Pretty big for Vanilla Doom stanards and his death animation feels like domino's falling, but looks promising and retrospective!Cherno wrote:Doom 3 fat zombie. A good stand-in for a Plan 9 from Outer Space mod!
Re: [SPRITES] Spriting Carnival!!
Thank you. I was hoping for these to be at least considered "decent" since I didn't want to put in any pixel-work myself in lieu of the number of sprites.Really decent fat zombie sprites! The sprite size's Pretty big for Vanilla Doom stanards and his death animation feels like domino's falling, but looks promising and retrospective!Cherno wrote:Doom 3 fat zombie. A good stand-in for a Plan 9 from Outer Space mod!
I planned to render these at 2x Doom size so they would be scaled at 50% in Doom, rendereing at 1:1 results in a pixely mess However, I think I misjudged the effective visual sizes of monsters since a lot of them seem bigger in vanilla Doom due to their squatness, as well as some models being hunched over and whatnot, so they were actually rendered at 150%.
- potetobloke
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Re: [SPRITES] Spriting Carnival!!
The FN FAL, in centered fashion!
Re: [SPRITES] Spriting Carnival!!
That's aspect ratio correction; monsters (and everything else) are 20% taller than they look in resources.Cherno wrote:However, I think I misjudged the effective visual sizes of monsters since a lot of them seem bigger in vanilla Doom due to their squatness, as well as some models being hunched over and whatnot, so they were actually rendered at 150%.
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Re: [SPRITES] Spriting Carnival!!
make a Rhodesia mod and slot the demon floppiespotetobloke wrote:The FN FAL, in centered fashion!
[https://cdn.discordapp.com/attachments/ ... _Sheet.png
Re: [SPRITES] Spriting Carnival!!
No, I'm aware of that phenomenon, but I tried to size my renders to fit with extracted spritesGez wrote:That's aspect ratio correction; monsters (and everything else) are 20% taller than they look in resources.Cherno wrote:However, I think I misjudged the effective visual sizes of monsters since a lot of them seem bigger in vanilla Doom due to their squatness, as well as some models being hunched over and whatnot, so they were actually rendered at 150%.
- chronoteeth
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Re: [SPRITES] Spriting Carnival!!
heads up direct discord links for images here dont work, u gotta get it on imgur or w/e
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
well, here's some postal dude face sprites.
also, here's some gun edits inspired and from too many super shotguns.
credz to xaser for the psyguy shades and ravage for the shotgun stock.
also, here's some gun edits inspired and from too many super shotguns.
credz to xaser for the psyguy shades and ravage for the shotgun stock.
Re: [SPRITES] Spriting Carnival!!
There was a Robocop Doom, however it was just a crappy total conversion. You can probably still find it somewhere on the wad archive.Captain J wrote:Holy crud those are some nice sprites with flawless quality! And now i'm wondering, why we haven't made Robocop doom mod yet? :O
Sorry for the late response
Re: [SPRITES] Spriting Carnival!!
Speaking of robocop, updated enemy sprite list. Their decorate code is all finished, too.
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- Skelegant
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Re: [SPRITES] Spriting Carnival!!
I hope the truck driver is susceptible to damagetype.acid
Re: [SPRITES] Spriting Carnival!!
lol he does melt when you kill him.Skelegant wrote:I hope the truck driver is susceptible to damagetype.acid
that looks awesome though! I wonder if he should come out of the van wreckage like that, vomiting acid on you.