Code: Select all
conversation
{
actor = "Peasant1";
page
{
name = "Peasant";
dialog = "Blah.";
link1 = 2;
ifitem1
{
item = "Thing1";
}
link2 = 3;
ifitem2
{
item = "Thing2";
}
link3 = 4;
ifitem3
{
item = "Thing3";
}
Amount: Works the same way it does in a cost block; jumps if the player has at least as much as this value. Unless the following is set.
ExactAmount: A bool. If set to 'true', only jumps if the player has exactly as much of the item specified in 'amount'. If this parameter is 'false' or unspecified, 'amount' works as it normally does.