XParkour 2.2 (Xaser's old mod but it's new)

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The Purple Marine
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Re: XParkour 2.0 (Xaser's old mod but it's new)

Post by The Purple Marine »

I was itching to use slade... so I modded your mod a bit. I recolored the stock of the uzi, messed with the colors of the rifle, and I changed the reload anim on the autoshotgun. Idk why
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ParkouR2.0_MESSEDWITH.pk3
(26.63 KiB) Downloaded 79 times
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The Purple Marine
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Re: XParkour 2.0 (Xaser's old mod but it's new)

Post by The Purple Marine »

¿Este mod es muerto?
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this! :)
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TDRR
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Re: XParkour 2.0 (Xaser's old mod but it's new)

Post by TDRR »

The Purple Marine wrote:¿Este mod es muerto?
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this! :)
Oh you are so funny :x

No mod of mine is dead unless i give my word on it. I just forgot about this one :lol:

Updated, mostly a bugfix and balance patch. I think i made the Akimbo Sawed Offs spawn again?

EDIT: Thanks to wildweasel for clearing it out. Talking about forgetting mods, i forgot to update Skulltag Emulation AGAIN!
Last edited by TDRR on Mon Dec 10, 2018 10:53 am, edited 1 time in total.
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wildweasel
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Re: XParkour 2.0 (Xaser's old mod but it's new)

Post by wildweasel »

The Purple Marine wrote:¿Este mod es muerto?
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this! :)
If it has a download link, it isn't dead.
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TDRR
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by TDRR »

Updated! Mostly cosmetic patch.
Spoiler: Changeloggy
Link in the first post
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UnbornDecay25
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by UnbornDecay25 »

Now THIS is the definetive way to play Parkour now. The update fixed everything I didnt like bout it and made all the weapons feel good to compensate. Now my only problems are with the original Parkour itself. Thanks man!
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TDRR
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by TDRR »

UnbornDecay25 wrote:Now THIS is the definetive way to play Parkour now. The update fixed everything I didnt like bout it and made all the weapons feel good to compensate. Now my only problems are with the original Parkour itself. Thanks man!
That's the nicest thing someone has ever said to one of my mods! Thanks.

But it's a mod that isn't 100% by me so... fission mailed
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UnbornDecay25
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by UnbornDecay25 »

TDRR wrote: That's the nicest thing someone has ever said to one of my mods! Thanks.

But it's a mod that isn't 100% by me so... fission mailed
Eeehhhh, you did your best man. Take it with a grain of sugar.
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Dklark
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by Dklark »

Is there a way to disable bullet casing/shell ejection? It can be quite inconsistent. Not to mention the akimbo ssg doesn't eject shells at all.
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TDRR
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by TDRR »

Dklark wrote:Is there a way to disable bullet casing/shell ejection? It can be quite inconsistent. Not to mention the akimbo ssg doesn't eject shells at all.
I was working a way to do this but toggles proved to be difficult. Is a separate patch that removes casings enough for you?

Yes i know casing spawning can be inconsistent depending on pitch but it's because of the really outdated method i used here, i may update it later.
Splosions
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Re: XParkour 2.2 (Xaser's old mod but it's new)

Post by Splosions »

I want to say that i was tweaking the last version of this mod.

I dont know if i need permission or not,but i will put the link and the changes here:
Attachments
ParkouR2.2_edited.pk3
-Removed casings
-removed autoshotgun(the normal shotgun is already faster than vanilla and give more damage so the autoshotgun is a little useless).
-add a zoom altfire and give more damage to the rifle.
-change some sounds(removed punch sound of the uzis and add pistol sounds)
-changed the textures for the ones of the messedversion,rifle looks better this way.
-the backpack spawn the rifle together.

I dont know why,but zandronum stopped working for me using this mod...but works for other people,so please test it first.
(26.8 KiB) Downloaded 46 times
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