Paradise (3 maps + gameplay mod)

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Tango
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Paradise (3 maps + gameplay mod)

Post by Tango »

This project has received a significant update in 2019. Please visit the link below for the new 2019 version that features over 2x as many maps:

https://www.doomworld.com/forum/topic/1 ... p-balance/

The original post for the 2018 version is in the spoiler below, if for some reason you want to play the old, outdated, inferior version.
Spoiler:
Last edited by Tango on Sun Jun 30, 2019 6:32 pm, edited 4 times in total.
Gideon020
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Re: Paradise (3 maps + gameplay mod)

Post by Gideon020 »

This looks interesting, I'll give it a go and I'm always a sucker for interesting weapon mods.
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StroggVorbis
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Re: Paradise (3 maps + gameplay mod)

Post by StroggVorbis »

Nice to see that you brought that work of yours from Doomworld to our neck of the woods :D
I still haven't registered there, so here comes a good opportunity to give some feedback:
-If the CVAR is true, Plasma Zombie clips contain 10 instead of 5 bullets (Use A_DropItem instead of A_SpawnItemEX?)
-Since the new Plasma Rifle has a clip size of 30, why not raise the amount you get from cells in accordance?
-Similar to the point above, you could reduce the amount of ammo from clips to 6 so it fits with the pistol and 24 instead of 20 for the assault rifle, so it's 50% of the clip size (without backpack) and chaingunners drop them with 12 rounds :)
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Tango
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Re: Paradise (3 maps + gameplay mod)

Post by Tango »

DabbingSquidward wrote:Nice to see that you brought that work of yours from Doomworld to our neck of the woods :D
I still haven't registered there, so here comes a good opportunity to give some feedback:
-If the CVAR is true, Plasma Zombie clips contain 10 instead of 5 bullets (Use A_DropItem instead of A_SpawnItemEX?)
-Since the new Plasma Rifle has a clip size of 30, why not raise the amount you get from cells in accordance?
-Similar to the point above, you could reduce the amount of ammo from clips to 6 so it fits with the pistol and 24 instead of 20 for the assault rifle, so it's 50% of the clip size (without backpack) and chaingunners drop them with 12 rounds :)
cheers, thanks so much for the feedback mate :D

1) oops. do zombie clips only contain 5 bullets in vanilla? I didn't realize A_DropItem was a thing though, that is probably better to use here regardless of the 5 vs 10 issue
2 & 3) yeah these are great suggestions. I don't think I want to make any changes for the sake of these maps since I would have to rebalance the ammo, but this would be a really good thing for me to do moving forward with the gameplay mod, post-Paradise
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StroggVorbis
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Re: Paradise (3 maps + gameplay mod)

Post by StroggVorbis »

As a rule of thumb, every weapon or ammo dropped by monsters always contains half the defined amount, if not explicably defined otherwise. So, for example a dropped shell box or cell would contain 10 ammo, a clip box 25 and a rocket box 2 (2.5 rounded down).

There's also the Ammo.DropAmount property & AmmoDropFactor setting in MAPINFO.
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Tango
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Re: Paradise (3 maps + gameplay mod)

Post by Tango »

hot damn I had no idea D: I guess that would explain why I could never remember if clips were worth 5 or 10 bullets. thanks for letting me know though DabbingSquidward, I appreciate it :D (also apologies for the delayed response)

instead of using A_DropItem, I've stuck with A_SpawnItemEx but instead changed the drop from a bullet clip to a new "bullet half clip" item, which has 5 bullets instead of 10. looks the same visually but has an altered pickup message so that things are clear. will be uploading a hopefully final version with this change quite soon

edit: updated OP with beta 12, which is hopefully the final version. will probably upload to the idgames archive tomorrow
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StroggVorbis
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Re: Paradise (3 maps + gameplay mod)

Post by StroggVorbis »

Not meaning to be pedantic, but the TangoGreenArmor pickupmessage states it has an absorption of 30%, while it actually is 33% :D

At first I thought you changed the SavePercent to 30 as a nod to Quake, but then I got disappointed after finding out that the blue armor doesn't have 60 or 80 percent :P
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Tango
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Re: Paradise (3 maps + gameplay mod)

Post by Tango »

hahah god damn DabbingSquidward!!! ah well. fixing now, will upload a final version momentarily. thanks for pointing it out :p

edit: okay, made the appropriate fix, and reuploaded. download link in OP has been adjusted. considering this the final version, will upload to the idgames archive shortly

edit edit: I've got the file open in SLADE, looking at the LANGUAGE lump, staring at 33%... but running that same file in game still shows 30%? very confused. is the LANGUAGE lump cached or something?? in any case, not a huge issue, still going to consider this the final release D:
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EffinghamHuffnagel
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Re: Paradise (3 maps + gameplay mod)

Post by EffinghamHuffnagel »

It's because you have two LANGUAGE lumps, one in the pk3 and one inside the t-paradise-maps.wad. I assume the one in the maps wad loads last. That one still has the armor at 30%.
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Tango
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Re: Paradise (3 maps + gameplay mod)

Post by Tango »

wowza I am a dummy. thanks for catching that EffinghamHuffnagel, very much appreciate it. I still haven't uploaded this to the archives so I'll make a small fix for that and then upload it to the archives, and will update the link in this thread as well when I have done so
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ReX
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Re: Paradise (3 maps + gameplay mod)

Post by ReX »

Holy mackerel! Those screenshots are stunning! I must have been hibernating under a rock to have missed this. I will download and give it a whirl, as it looks incredibly promising.
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Tango
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Re: Paradise (3 maps + gameplay mod)

Post by Tango »

haha thanks so much for the kind words Rex :D much appreciated!
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ReX
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Re: Paradise (3 maps + gameplay mod)

Post by ReX »

ReX wrote:I will download and give it a whirl, as it looks incredibly promising.
I played through this mod and it was a blast (and I'm not just talking about the sound made by the Scrap Gun)!

I have written up a small review at DooM Nexus. But for those that can't be bothered to read it, here are excerpts:

".... intense levels that will keep you on your toes"
".... features plenty of new stuff: enemies, weapons, textures, music, sounds"
".... the game is visually appealing, encouraging exploration and frequent pauses to admire the breathtaking vistas and complexity of the structures"
The maps are ".... complex, non-linear masterpieces that loop around and have multiple intersecting paths and 'reveals' "
".... This mod deserves to be played more than once"

Three thumbs up.
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Tango
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Re: Paradise (3 maps + gameplay mod)

Post by Tango »

haha you are too kind. replied on Doomworld already, but let me say again here, thanks so much for playing and writing about it ReX :D
CD-Roman
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Re: Paradise (3 maps + gameplay mod)

Post by CD-Roman »

On doomworld u can find newst version, with more maps and some changes, from 27mb to 40ishmb

Great stuff mate!
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