[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

Putting Sprite Noob's sexy dame to good use, since Dr. Chaos is set post-WWI.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Dr. Chaos? You mean the NES game?... Well yeah! 20th Century mixed with Fantasy Genre sounds pretty great and promising!
DELUXE
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Re: [SPRITES] Spriting Carnival!!

Post by DELUXE »

I touched up the rocket launcher, finished the plasma rifle, and did a quick mockup of a BFG frame. I kind of hit a dead end on how to deal with the BFG's chest chassis and how to do the walking frames for each weapon, so this is likely the last I'll do.
rocketlauncher.png
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plasmarifle.png
plasmarifle.png (7.11 KiB) Viewed 1652 times
test.png
test.png (1.62 KiB) Viewed 1652 times
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simploo
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Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Finals starting soon, so I figured I'd post a preview of my Spider Mastermind re-edit before I die from stress, any suggestions?

Please note, this is still a Work in Progress.

Image
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HorrorMovieRei
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Re: [SPRITES] Spriting Carnival!!

Post by HorrorMovieRei »

ImpieTwo wrote:
Captain J wrote:Holy crud those are some nice sprites with flawless quality! And now i'm wondering, why we haven't made Robocop doom mod yet? :O
Someone took a poor stab at it for wolfenstein 3d about ten years ago and never finished it. Don't think anyone's been motivated enough otherwise.

But those sprites are all done. They have all animation frames viewed from one angle, and I implemented them in Decorate, too.
I DID make a Robocop HUD face once that I posted in this very thread. (there's a little inconsistency in the light source on the side facing frames, but bleh)
I've also started on a player sprite, and the pistol that I haven't finished yet(and never posted them here actually). So, here they are c:
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ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

HorrorMovieGuy wrote:I DID make a Robocop HUD face once that I posted in this very thread.
That's pretty awesome man. Any chance you have them as individual files? Otherwise I'll just cut the sheet up myself eventually.
Captain J wrote:Dr. Chaos? You mean the NES game?... Well yeah! 20th Century mixed with Fantasy Genre sounds pretty great and promising!
It is and it isn't. The premise I was going for was similar to the NES game in the sense that it involved inter-dimensional tomfoolery and the idea of a mad scientist who has to be saved by his less crazy brother. Beyond those plot points and the characters' surname (which was too cool not to borrow) theyre not related. I don't even remember what the original game's cause for the portals was, only that it was basically an NES port of the horror movie House that got its title and story changed last minute or something (ever notice how all the "alternate dimensions" resemble vietnam?). So I guess it could be considered a remake that turns it into something of its own thing rather than a House ripoff.

The original three maps are here.
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HorrorMovieRei
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Re: [SPRITES] Spriting Carnival!!

Post by HorrorMovieRei »

ImpieTwo wrote: That's pretty awesome man. Any chance you have them as individual files? Otherwise I'll just cut the sheet up myself eventually.
I'm sorry, I actually don't. I was gonna use them in an eventual Robocop gameplay mod, but I never got around to as I lost interest, so there's only that sheet now. But if you don't mind cutting them, feel free to use it!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ah... I see. I see now! Thanks for your reply, y'all!
simploo wrote:Finals starting soon, so I figured I'd post a preview of my Spider Mastermind re-edit before I die from stress, any suggestions?

Please note, this is still a Work in Progress.
Superb and flawless. I super love it! :shock:
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

HorrorMovieGuy wrote:
ImpieTwo wrote: That's pretty awesome man. Any chance you have them as individual files? Otherwise I'll just cut the sheet up myself eventually.
I'm sorry, I actually don't. I was gonna use them in an eventual Robocop gameplay mod, but I never got around to as I lost interest, so there's only that sheet now. But if you don't mind cutting them, feel free to use it!
I made it work. Check the WIP Thread!
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

For the lovers of WW2!

Image

Original model by Luchador on Sketchfab
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

ImageImageImage

As posted here.
Last edited by Cherno on Sun Dec 09, 2018 1:16 pm, edited 2 times in total.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Cherno wrote:ImageImageImage

As posted here.
can't see. it says that it expired.
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

YukesVonFaust wrote:
Cherno wrote:ImageImageImage

As posted here.
can't see. it says that it expired.
Whoops :D

Fixed.

ImageImageImage
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

ElectricPulse wrote:For the lovers of WW2!
Not bad at all!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

don't think this has been done yet but correct me if wrong.
I've made some alternatives of the hanging bodies based off of the body_1 wall texture.
bodieshung.png
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quite reminiscent of the quake-crucified-zombies. can obviously be used as either a patch or a sprite:
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