[Fixed] Bug when `missile` parameter is used for A_CustomBulletAttac

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Bug when `missile` parameter is used for A_CustomBulletAttac

Postby Jekyll Grim Payne » Tue Dec 04, 2018 12:34 pm

In g3d28006ed when missile parameter is used for A_CustomBulletAttack on a monster it results in a bug: when shooting, the monster will instantly move ahead a few units without interrupting the attack. It seems to happen only when spawnheight and spawnoffsetxy are also specified for the missile (perhaps only for specific offsets, I can't say, but when they're not specified it doesn't happen).

Attaching the demonstration file.
Attachments
bulletattackbug.pk3
(315 Bytes) Downloaded 13 times
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Jekyll Grim Payne
 
Joined: 21 Jul 2008
Discord: Agent_Ash#4401
Github ID: jekyllgrim
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Bug when `missile` parameter is used for A_CustomBulletA

Postby Graf Zahl » Sun Dec 23, 2018 5:14 am

fixed
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


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