Shadow Of The Wool Ball :3 (v1.3 Released!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Apaul27
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
Me too, this didn't happen to me either, when ever I play it on ZDoom, or GZDoom.
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
Redownloaded it, loaded the cfg, used both ZDoom and GZDoom, same issue every time.
- Captain J
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
That's very odd... Perhaps it's the problem of IWADs like Doom.wad and Doom2.wad?
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
I redownloaded doom2.wad and tried again, same result.
[imgur]https://i.imgur.com/gqpWEur[/imgur]
[imgur]https://i.imgur.com/gqpWEur[/imgur]
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- wildweasel
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
It really doesn't.easysqweasy wrote:the picture explains it all
- Captain J
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
Let me guess... You made an addon for this mod because of only Wolf3D easter egg? Yeah keep modding but that.
- armymen12002003
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
What was the point in this pic?easysqweasy wrote:the picture explains it all
- Apaul27
- Posts: 49
- Joined: Sun Nov 26, 2017 7:03 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
How this make any sense, and what addon for this mod you're working on?easysqweasy wrote:the picture explains it all
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
having some issues running this mod in gzdoom v3.7.0
all the breakable walls look like a weird glitchy mess
all the breakable walls look like a weird glitchy mess
- Captain J
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
Are you sure? Because the Breakable Walls are fine in my GZDoom 3.7.2. Try to update your GZDoom! Also it runs completely fine in ZDoom, just let you know.
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
just updated to gzdoom v3.7.2, and the issue is fixed now
guess it was just a bug of that particular gzdoom version
guess it was just a bug of that particular gzdoom version
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Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
hey i want to make an unnoficial expension pack for this as my first forray into mapping due to its lack of complicatedness. could i have a resource pack or something?
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
completely random... but would it perhaps be possible to add a special 'kid mode' difficulty where the bosses are easier & could be beaten by a young person that's relatively new to shooters?
i used this mod as a way to introduce my 10-year old newphew to first-person-shooters, and he surprisingly picked it up really fast and was having a blast & laughing at all the silly nonsense
.....untill he reached the first spider-cat boss, which even on easiest just proved downright impossible for the kid due to the boss's fast movement and frequent rapid fire.
and even me, a seasoned veteran who has been playing doom for 25 years, died a few times on the same boss (on easy) once the kid passed the controls over to me cuz it was simply to hard for him.
and i am by no means a bad player in the slightest, i always play shooters on the hardest possible difficult cuz i love me a good challenge. ive beaten OG Blood on extra crispy difficulty even, in SP.
.
so would it perhaps be possible to add a special 'kid mode' difficulty which is otherwise identical to easy, except for bosses being less of a threat? like, make them move slower, attack less frequently & projectiles do less damage?
so that a younger person who is relatively new to first-person shooters and doesnt grasp the concept of circle-strafing yet could beat the bosses too, with some challenge but not to much,
so the sudden spike in difficulty of the bosses doesnt abruptly grind their game to a halt, which potentially ruins their fun and it might put them off from wanting to continue playing
i used this mod as a way to introduce my 10-year old newphew to first-person-shooters, and he surprisingly picked it up really fast and was having a blast & laughing at all the silly nonsense
.....untill he reached the first spider-cat boss, which even on easiest just proved downright impossible for the kid due to the boss's fast movement and frequent rapid fire.
and even me, a seasoned veteran who has been playing doom for 25 years, died a few times on the same boss (on easy) once the kid passed the controls over to me cuz it was simply to hard for him.
and i am by no means a bad player in the slightest, i always play shooters on the hardest possible difficult cuz i love me a good challenge. ive beaten OG Blood on extra crispy difficulty even, in SP.
.
so would it perhaps be possible to add a special 'kid mode' difficulty which is otherwise identical to easy, except for bosses being less of a threat? like, make them move slower, attack less frequently & projectiles do less damage?
so that a younger person who is relatively new to first-person shooters and doesnt grasp the concept of circle-strafing yet could beat the bosses too, with some challenge but not to much,
so the sudden spike in difficulty of the bosses doesnt abruptly grind their game to a halt, which potentially ruins their fun and it might put them off from wanting to continue playing