Netronian Chaos V.3.57: The Final, Last, Concluding Update

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Captain J »

Also sadly i feel powerless and such, and don't want to update this mod anymore but fixing because i have some important things to do. But again, donation is super-appreciated!
Darkrune
Posts: 14
Joined: Sun Sep 03, 2017 12:08 pm

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Darkrune »

I have to say, this has been an extremely fun mod. Especially with the map pack.
From how the weapons look and feel, to the loud and satisfying firing sounds, to the little voice clips that play with certain weapons.
Even the little Easter egg in the "Level complete" screen music. Everything about this mod has been outright enjoyable.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Captain J »

I'm so glad you enjoyed my humble mod there. You're welcome!
User avatar
TDRR
Posts: 815
Joined: Sun Mar 11, 2018 4:15 pm
Operating System Version (Optional): Manjaro/Win 8.1
Graphics Processor: Intel (Modern GZDoom)
Location: Venezuela

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by TDRR »

bump

Is it okay if i do a Zandronum compatible version? This mod is one of those that really deserve it!

And if so, do i post it on this thread or create a new one?

Also, i hope that someday you update this mod, it's awesome.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Captain J »

Nice Bump there! Very informative. And yeah, you have my Permission to make your own thread about it. I'll be waiting and see what i can do... And sadly i stopped updating my doom mods anymore. Because i swore myself to work on anything else but doom-related stuff.

But i'm still active with the bug fixing, so no worry about that. Any kind of addon or map pack for my mod would be super appreciated!
User avatar
TDRR
Posts: 815
Joined: Sun Mar 11, 2018 4:15 pm
Operating System Version (Optional): Manjaro/Win 8.1
Graphics Processor: Intel (Modern GZDoom)
Location: Venezuela

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by TDRR »

Captain J wrote:Nice Bump there! Very informative. And yeah, you have my Permission to make your own thread about it. I'll be waiting and see what i can do... And sadly i stopped updating my doom mods anymore. Because i swore myself to work on anything else but doom-related stuff.

But i'm still active with the bug fixing, so no worry about that. Any kind of addon or map pack for my mod would be super appreciated!
Understandable. Thanks for the permission!

It's going to take a while, because it has A LOT of things incompatible with Zandronum and i fear that some weapon or monster isn't going to make the conversion. Hopefully that won't be the case.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Captain J »

I thought so... This mod has some new codes and scripts only available for GZDoom. And funnily enough, i wanted to make Zandronum port out of this buuuuut i added too much things during the process and i just lost my nerves to continue.

Maybe some people could help you with the compatibility? Good luck!
User avatar
TDRR
Posts: 815
Joined: Sun Mar 11, 2018 4:15 pm
Operating System Version (Optional): Manjaro/Win 8.1
Graphics Processor: Intel (Modern GZDoom)
Location: Venezuela

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by TDRR »

Captain J wrote:I thought so... This mod has some new codes and scripts only available for GZDoom. And funnily enough, i wanted to make Zandronum port out of this buuuuut i added too much things during the process and i just lost my nerves to continue.

Maybe some people could help you with the compatibility? Good luck!
Well, i managed doing Square and Gunblazer for 1.8.6 and those were very hard so maybe this will be easier than what i thought.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by wildweasel »

Congratulations on your Cacoward, captain. I'm glad this project has come as far as it has.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Captain J »

Daaaw Shuckles!! Thank you so much, Weasel! And honestly, i never would've made it without all your support, love and even attentions towards my humble mod. I don't mind updating this mod but bugfixing... However i appreciate you for playing and loving this mod regardless. It's been a long journey.

And i might update my first page when after working on something... Special!
User avatar
Dr_Cosmobyte
Posts: 2755
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Dr_Cosmobyte »

I'd like to leave my cheering up as well. This project is the living proof that dedication and effort can team up in a way that satisfies every side involved. =)

Congrats Cap! \o/
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Vostyok »

:D You already got my message buddy, but again, well done!
User avatar
TDRR
Posts: 815
Joined: Sun Mar 11, 2018 4:15 pm
Operating System Version (Optional): Manjaro/Win 8.1
Graphics Processor: Intel (Modern GZDoom)
Location: Venezuela

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by TDRR »

Wow a Cacoward!
Congratulations C.J, you deserve it.
User avatar
Tranthula
Posts: 87
Joined: Tue Jul 12, 2016 9:06 pm
Location: Seabound

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by Tranthula »

Congrats on the Cacoward! I'll give this a download later on
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Netronian Chaos V.3.1: Project Manhattanova

Post by lizardcommando »

Congrats on the Cacoward!
Post Reply

Return to “Gameplay Mods”