Netronian Chaos V.3.57: The Final, Last, Concluding Update
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Also sadly i feel powerless and such, and don't want to update this mod anymore but fixing because i have some important things to do. But again, donation is super-appreciated!
Re: Netronian Chaos V.3.1: Project Manhattanova
I have to say, this has been an extremely fun mod. Especially with the map pack.
From how the weapons look and feel, to the loud and satisfying firing sounds, to the little voice clips that play with certain weapons.
Even the little Easter egg in the "Level complete" screen music. Everything about this mod has been outright enjoyable.
From how the weapons look and feel, to the loud and satisfying firing sounds, to the little voice clips that play with certain weapons.
Even the little Easter egg in the "Level complete" screen music. Everything about this mod has been outright enjoyable.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
I'm so glad you enjoyed my humble mod there. You're welcome!
- TDRR
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Re: Netronian Chaos V.3.1: Project Manhattanova
bump
Is it okay if i do a Zandronum compatible version? This mod is one of those that really deserve it!
And if so, do i post it on this thread or create a new one?
Also, i hope that someday you update this mod, it's awesome.
Is it okay if i do a Zandronum compatible version? This mod is one of those that really deserve it!
And if so, do i post it on this thread or create a new one?
Also, i hope that someday you update this mod, it's awesome.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Nice Bump there! Very informative. And yeah, you have my Permission to make your own thread about it. I'll be waiting and see what i can do... And sadly i stopped updating my doom mods anymore. Because i swore myself to work on anything else but doom-related stuff.
But i'm still active with the bug fixing, so no worry about that. Any kind of addon or map pack for my mod would be super appreciated!
But i'm still active with the bug fixing, so no worry about that. Any kind of addon or map pack for my mod would be super appreciated!
- TDRR
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Re: Netronian Chaos V.3.1: Project Manhattanova
Understandable. Thanks for the permission!Captain J wrote:Nice Bump there! Very informative. And yeah, you have my Permission to make your own thread about it. I'll be waiting and see what i can do... And sadly i stopped updating my doom mods anymore. Because i swore myself to work on anything else but doom-related stuff.
But i'm still active with the bug fixing, so no worry about that. Any kind of addon or map pack for my mod would be super appreciated!
It's going to take a while, because it has A LOT of things incompatible with Zandronum and i fear that some weapon or monster isn't going to make the conversion. Hopefully that won't be the case.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
I thought so... This mod has some new codes and scripts only available for GZDoom. And funnily enough, i wanted to make Zandronum port out of this buuuuut i added too much things during the process and i just lost my nerves to continue.
Maybe some people could help you with the compatibility? Good luck!
Maybe some people could help you with the compatibility? Good luck!
- TDRR
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Re: Netronian Chaos V.3.1: Project Manhattanova
Well, i managed doing Square and Gunblazer for 1.8.6 and those were very hard so maybe this will be easier than what i thought.Captain J wrote:I thought so... This mod has some new codes and scripts only available for GZDoom. And funnily enough, i wanted to make Zandronum port out of this buuuuut i added too much things during the process and i just lost my nerves to continue.
Maybe some people could help you with the compatibility? Good luck!
- wildweasel
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Re: Netronian Chaos V.3.1: Project Manhattanova
Congratulations on your Cacoward, captain. I'm glad this project has come as far as it has.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Daaaw Shuckles!! Thank you so much, Weasel! And honestly, i never would've made it without all your support, love and even attentions towards my humble mod. I don't mind updating this mod but bugfixing... However i appreciate you for playing and loving this mod regardless. It's been a long journey.
And i might update my first page when after working on something... Special!
And i might update my first page when after working on something... Special!
- Dr_Cosmobyte
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Re: Netronian Chaos V.3.1: Project Manhattanova
I'd like to leave my cheering up as well. This project is the living proof that dedication and effort can team up in a way that satisfies every side involved. =)
Congrats Cap! \o/
Congrats Cap! \o/
- Vostyok
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Re: Netronian Chaos V.3.1: Project Manhattanova
You already got my message buddy, but again, well done!
- TDRR
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Re: Netronian Chaos V.3.1: Project Manhattanova
Wow a Cacoward!
Congratulations C.J, you deserve it.
Congratulations C.J, you deserve it.
Re: Netronian Chaos V.3.1: Project Manhattanova
Congrats on the Cacoward! I'll give this a download later on
- lizardcommando
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Re: Netronian Chaos V.3.1: Project Manhattanova
Congrats on the Cacoward!