SNDSEQ bug happening when sequence starts first time

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
DOOMGABR [RU]
Posts: 97
Joined: Wed Jun 08, 2016 1:25 pm
Location: Russia
Contact:

SNDSEQ bug happening when sequence starts first time

Post by DOOMGABR [RU] »

Plus elevator start sound hasn't crossfade with "middle" loop sound
detailed demo and proofs: https://youtu.be/the4xpeYk7U
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: SNDSEQ bug happening when sequence starts first time

Post by Graf Zahl »

We cannot debug a video. I have absolutely no idea what you are trying to tell.
DOOMGABR [RU]
Posts: 97
Joined: Wed Jun 08, 2016 1:25 pm
Location: Russia
Contact:

Re: SNDSEQ bug happening when sequence starts first time

Post by DOOMGABR [RU] »

Here you go: https://drive.google.com/open?id=1bAUxt ... dlwbwwcRX0
Put in the console "map test01" to launch testing map. After this, open two first doors left and right of you. First action executing with SNDSEQ breaks sounds before "stopsound" line. But when you will try open door again it becomes OK.
In the end of room open hellish door and test elevators. Some of them has broken sounds, which hasn't crossfade with "middle" loop sound.
p.s.: this archive is private, I am waiting for your reply.
p.p.s: and plz sorry for my terrible English, I didn't use the translators while typing this reply, because I am really have no time now.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: SNDSEQ bug happening when sequence starts first time

Post by Graf Zahl »

I just downloaded it, in case you want to delete it quickly.
DOOMGABR [RU]
Posts: 97
Joined: Wed Jun 08, 2016 1:25 pm
Location: Russia
Contact:

Re: SNDSEQ bug happening when sequence starts first time

Post by DOOMGABR [RU] »

I deleted access to the file, thanks for you let me know. And may you test Door with DoorHell2 Sequence? I really can't understand why it's not working. This seq don't wanna play open sound :c
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: SNDSEQ bug happening when sequence starts first time

Post by Graf Zahl »

I'm sorry but I cannot hear anything wrong when I try to open those doors. What versoion of GZDoom are you using?
DOOMGABR [RU]
Posts: 97
Joined: Wed Jun 08, 2016 1:25 pm
Location: Russia
Contact:

Re: SNDSEQ bug happening when sequence starts first time

Post by DOOMGABR [RU] »

Last GZDoom (g3.6.0). Please, look my video again from the first post here. I demonsrated sound breaking after first playing of sequence. Activate trigger first time and wait end of the sequence.
The video also indicates an obvious bug with SNDSEQ when using the Platform (timecode — 1:02). overlaying the start sound with the middle is broken. In the example for you, try to test the elevators. The first two on the left exactly have incorrect sequence playing.
Post Reply

Return to “Closed Bugs [GZDoom]”