I think I could potentially write some code to update BloodColor/BloodTranslation at runtime.
If I remember correctly there was some specific reason why blood color was not modifiable, so first I wanted to know what it was before I do something bad.
Edit: The PR is ready.
Function for changing blood color
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Re: Function for changing blood color
Excellent stuff! If this gets added, I won't have to replace monsters in my code just to modify their blood color. Instead, I will be able to change it directly via a WorldThingSpawned event.
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Re: Function for changing blood color
See my comment on the PR, please.
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Re: Function for changing blood color
Ah, so I guess this'll have to be put on hold until something is done about translation serialization.