I've just pushed this, however i don't like the idea of pushing untested stuff. The next legacy devbuild could be somewhat broken, hope it's not. Definitely needs testing, also "- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.", "- instead of copying the sector planes to GLWall, just store pointers to the front and back sector for later use." and "- more options for Doom 64 style gradients on walls" could need some reviewing.
https://github.com/drfrag666/gzdoom/commits/legacy
Rachael wrote:I never expected software rendered OpenGL to be that fast.
About MesaForWindows recent versions are indeed much faster plus now it works, surprisingly i've tried an older version and it now works too, may be it's the nvidia driver somehow. It's strange since it's a software driver.
Edit: confirmed that only works on certain cards, else no render buffers support.