This is basically the Thing_ProjectileIntercept code export for a specified actor.
Code: Select all
Class Rawket : Rocket replaces Rocket
{
override void PostBeginPlay()
{
Super.PostBeginPlay();
if (target && !target.player)
{
tracer = target.target;
if (tracer)
VelIntercept(tracer);
Vel3DFromAngle(speed, angle, pitch); // Just to show aimpitch is actually working as intended.
}
}
}