- Do you enjoy enemy randomizers, but get tired of getting destroyed in bad spots due to poor RNG?
- Has strategy based on spawns alone become dull?
- Are you looking to put the power back in your hands?
Enemy Upgrades is a gameplay mod where the main focus is replacing the enemies with ones that are susceptible to upgrade items.
These items can be used to morph the vanilla enemies into stronger versions of themselves, as explained by this diagram.
The incentive to have something that isn't vanilla enemies exist is that all regular health and armor items (Health Bonuses, Green Armor, etc.) along with most ammo has been removed, and replaced with these upgrade items. The only way to recover the reserves is to use the ones dropped from the newly upgraded enemies. Gimmick powerups (Berserk, Partial Invisibility) still remain, due to necessity, but everything else is free game. Balancing issues will be fixed as time progresses.
Other Features:
- Hitscan has been removed
- Weapons have been changed to a more scrappy style
- Revenant missiles are now 8d8, and God smiled once again
Not all variants for the current three items have been implemented yet, so if a monster doesn't react to being hit with an upgrade item, then it's most likely not compatible with it. The current batch of enemies is only the tip of the iceberg.
Happy hunting everyone.
(Requires GZDoom 3.?, tested in 3.4.1)
DOWNLOAD HERE