This game is a completely other level; unquestionably the best DOOM mod I've ever played and flat-out the best game I've played this year. I'm at the subway station ATM and the atmosphere is off the charts.
The interactivity is so good, that it's surprising and bit of a let down when it doesn't 'just work' like you expect. E.g. the fire-extinguishers are non-interactive and there a number of elements throughout that expect to be breakable but aren't. That's really a minor quibble because everything else is just so damn right. I love exploration, tight navigable spaces and puzzles and this game has it all in spades.
I feel like the game really needs a kick command (use 'zoom' key when weapon has no zoom, typically Q). The knife is always there, but it feels a bit... off... for the quantity of breakable-breaking you do.
An issue I have with basically any and all DOOM mods is no game should prevent a player being able to go back and pick up missed secrets; it's often not until the end of the level I might know that I've missed something. The Red's gang base for example locks you in at the finale and there's a handful of other places throughout the game thus far -- I hadn't thought to take note of these but I could going forward.
The flaming barrels can be stood upon, which allowed me to jump from a flaming barrel, to a truck, to the the roof (with the multi-colour light) at the Red's gang base and nab the yellow key through the window. Perhaps intentional, but seemingly a bug given the flaming nature of the barrel.
Some windows in the truck stop on the motorbike level are not solid when they should be:
Screenshot_Doom_20181112_113727.png
I explore ever nook and cranny:
Screenshot_Doom_20181112_114255.png
I haven't come across it yet perhaps, but if there isn't, can the game include traders we can
sell things to? I have like 4 medi-packs and I'd like to sell some for the cash to buy bullets.
Thank you, and extremely looking forward to playing more.
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