GZDoom 3.6.0 Released

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Procket12
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Re: GZDoom 3.6.0 Released

Post by Procket12 »

Still no real multiplayer? (1990s direct connect IP doesn't count)
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Graf Zahl
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Re: GZDoom 3.6.0 Released

Post by Graf Zahl »

No, there's only a few programmers who can do it, and they work elsewhere.
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Master O
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Re: GZDoom 3.6.0 Released

Post by Master O »

Procket12 wrote:Still no real multiplayer? (1990s direct connect IP doesn't count)
https://zandronum.com/
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SPZ1
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Re: GZDoom 3.6.0 Released

Post by SPZ1 »

TestFade / TestColor / Sector_SetColor / etc. are still on hold then?

What about making the sector action things SecActHitFloor / SecActHitCeiling things tie in with the 3D floors? Is anybody thinking about the possibility of a Super Mario mod?
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Rachael
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Re: GZDoom 3.6.0 Released

Post by Rachael »

Sector_setcolor still works just fine as it always has. No one really wants to fix the test____ commands.

You really should be using the feature suggestions forum if you want things like SecActHitFloor / SecActHitCeiling - don't post that here because it will be ignored and eventually get lost in the shuffle anyhow, no one will even remember it got posted.

And doing anything with Super Mario is a REALLY bad idea with how imperialistic Nintendo is with their copyrights. Anyone who does *ANYTHING* related to Mario gets a cease and desist as soon as they find out about it.
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Re: GZDoom 3.6.0 Released

Post by Zemakat »

(MacOS user)

Apparently, it is damaged and can't be opened. My computer wants me to move it into the trash, but there should be a workaround. I just don't have an idea what.

EDIT: Will attempt opening it from the disk image, it worked before that way.
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Re: GZDoom 3.6.0 Released

Post by wildweasel »

Remaker wrote:(MacOS user)

Apparently, it is damaged and can't be opened. My computer wants me to move it into the trash, but there should be a workaround. I just don't have an idea what.

EDIT: Will attempt opening it from the disk image, it worked before that way.
Have you tried re downloading it?
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Re: GZDoom 3.6.0 Released

Post by _mental_ »

Works fine for me with Modern and Vintage versions both.

If you still having issues after downloading it again, please post macOS version and Gatekeeper settings. 'Allow apps downloaded from' should be set to 'App Store and identified developers'.
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Master O
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Re: GZDoom 3.6.0 Released

Post by Master O »

_mental_ wrote:Works fine for me with Modern and Vintage versions both.

If you still having issues after downloading it again, please post macOS version and Gatekeeper settings. 'Allow apps downloaded from' should be set to 'App Store and identified developers'.
Mental? Isn't that Serious Sam's nemesis? :D
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Re: GZDoom 3.6.0 Released

Post by _mental_ »

Master O wrote:Mental? Isn't that Serious Sam's nemesis? :D
No, it’s unrelared.
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Master O
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Re: GZDoom 3.6.0 Released

Post by Master O »

_mental_ wrote:
Master O wrote:Mental? Isn't that Serious Sam's nemesis? :D
No, it’s unrelared.
Lies!
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wildweasel
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Re: GZDoom 3.6.0 Released

Post by wildweasel »

This isn't the thread for that, in any case.
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Re: GZDoom 3.6.0 Released

Post by Zemakat »

wildweasel wrote:
Remaker wrote:(MacOS user)

Apparently, it is damaged and can't be opened. My computer wants me to move it into the trash, but there should be a workaround. I just don't have an idea what.

EDIT: Will attempt opening it from the disk image, it worked before that way.
Have you tried re downloading it?
Sorry for the silence.

Anyways, yes, I downloaded it again. But instead of taking it into my app folder and opening it from there, I just opened it right from the disk image, before it's supposed to get in the app folder.
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Re: GZDoom 3.6.0 Released

Post by _mental_ »

It works right from a disk image as well as from any folder.
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Rachael
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Re: GZDoom 3.6.0 Released

Post by Rachael »

Post-mortem stats for 3.6.0:

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