The WIP Thread

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
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potetobloke
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Re: The WIP Thread

Post by potetobloke »

Captain J wrote:Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.

Image
Nailz the Ravager
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Re: The WIP Thread

Post by Nailz the Ravager »

Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
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abbuw
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Re: The WIP Thread

Post by abbuw »

Nash wrote:Testing WIP baked lightmaps. GZDoom sure is starting to look like old Source engine. ;P
What sort of wizardry is this? How can I steal this visual effect?
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Rachael
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Re: The WIP Thread

Post by Rachael »

abbuw wrote:What sort of wizardry is this? How can I steal this visual effect?
It's not available yet, it's a WIP that dpJudas is working on. There's no wizardry here, it's simply an unfinished implementation of the baked lighting system similar to what Strife: VE has.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
Duke's Expender Ray, but Methane-Powered. :P
potetobloke wrote:Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.
Huh... Oh silly me! That map looks much nicer with custom textures, tho!
Gez
 
 
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Re: The WIP Thread

Post by Gez »

Textures don't seem to be changed (except for those lit windows that have been turned off), the sprites are missing though, and the lighting is of course completely different.
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protox
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Re: The WIP Thread

Post by protox »

So I made a simple 128x128 pixel skin and animated that model with 9 frames

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YukesVonFaust
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Re: The WIP Thread

Post by YukesVonFaust »

NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
S*** happens.

(i'm sorry, can't resist on duke quotes)
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Re: The WIP Thread

Post by Talon1024 »

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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

How does this work in General? Where does the lightmap get its light sources from?
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

If only rest of the freedoom sprites were finished... But it looks amazing with extra ligntings.
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Re: The WIP Thread

Post by dpJudas »

Tormentor667 wrote:How does this work in General? Where does the lightmap get its light sources from?
UDMF properties on lines, sectors and things create light sources and then the zdray tool generates the lightmap. The data is added to the wad as a new lump, next to the bsp nodes also generated by zdray.
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Re: The WIP Thread

Post by Nash »








Well, since we're showing off baked lightmaps...
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Cherno
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Re: The WIP Thread

Post by Cherno »

I see some Kingpin textures here :)
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