scalliano's SUPER Shuffle! - MASSIVE UPDATE!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
The Incubus and the Time Imp aren't in the mod - are you sure you aren't playing Spaceman's fork? I didn't include the Incubus because it's basically a HACX rip and the Time Imp isn't there because ... er ...
I wasn't aware that the Arachnorb Queen's sprites had been finished, I'll look into that.
I always found the Cyber Mastermind to be a bit of the goofy side - no real harm in including it in the future I guess. As for myself as a boss, well, it's an idea I've toyed with in the past, but I've never been sure as to how to do it outside of just having access to every weapon and item in the mod. I dunno, maybe an evil Bruiser version of me (already have a couple of sprites for that ). Evil Doomguy is in there already, so anything is possible.
I wasn't aware that the Arachnorb Queen's sprites had been finished, I'll look into that.
I always found the Cyber Mastermind to be a bit of the goofy side - no real harm in including it in the future I guess. As for myself as a boss, well, it's an idea I've toyed with in the past, but I've never been sure as to how to do it outside of just having access to every weapon and item in the mod. I dunno, maybe an evil Bruiser version of me (already have a couple of sprites for that ). Evil Doomguy is in there already, so anything is possible.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Yeah. On second thought, the Time Imp is just plain broken.
As far as tweaking goes, the Slomnibus needs to have it's sprites realigned, not to nitpick. I can't help but feel that's more of a Pinky replacement unless it's meant to fly.
As far as tweaking goes, the Slomnibus needs to have it's sprites realigned, not to nitpick. I can't help but feel that's more of a Pinky replacement unless it's meant to fly.
- Spaceman333
- Posts: 622
- Joined: Thu Oct 13, 2016 8:40 pm
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
I wonder if UTNerd24 confusing this with the Tapor's Shuffle, not realizing that particular custom version of the mod was removed from zdoom forums a while ago.
Just for the record, I did not add any monsters, weapons, graphics, audio or items in the Spaceman333's unofficial patch and I'm pretty sure there is no such thing as a Time Imp in this mod. There was only the homing lockon launcher as an extra addon, but nothing else. Just balance tweaks and modifying the loot spawning file.
Just for the record, I did not add any monsters, weapons, graphics, audio or items in the Spaceman333's unofficial patch and I'm pretty sure there is no such thing as a Time Imp in this mod. There was only the homing lockon launcher as an extra addon, but nothing else. Just balance tweaks and modifying the loot spawning file.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Yeah, I know there is a time imp and an incubus in Infernal Attack, and I'm pretty sure Tapor put many things from Infernal Attack into "his" mod shuffle. Personally, I rather like the time imp from Infernal Attack. I mean its nothing that is a must have, but with some improvements it could be a rather unique encounter.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Nothing non-Doom-themed is off the table for the next update, suffice to say that the next update WILL feature a load of new stuff, including a new player class. More info soon.
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Sounds good
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
I hope there will be new information about the new update soon!
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Currently working on the player sprites for the new class. Can't really go into any more detail at the moment, but stand by for the update in the next few weeks.
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Thanks for the information
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Scalliano, I wish you Happy New Year
Thanks for your hard work
Thanks for your hard work
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Hello Scalliano, do you have news about the mod?
- salahmander2
- Posts: 121
- Joined: Wed Nov 19, 2014 7:20 pm
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Hey Scalliano, I had a little fun with some of the stock weapons on Doom and thought, what if, some of them actually had secondary fire, or even powered states like in Heretic, I've made the weapon states I see as suitable for such and I was wondering if you fancied including it as a new player class? I'm more than happy for you to test it and even modify it to your heart's content.
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- Joined: Fri Feb 08, 2019 12:16 pm
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
i remember playing this, i didn't know it had a sequel of that or something, downloading it
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Small update following the discovery that Phobos' Repeater gun was completely broken. Also includes a few other minor changes.
- Dan_The_Noob
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Hey Scalliano,
probably a silly question, but do you have a version of this that is JUST the monsters?
no fancy bits, no weapons etc.?
have a similar mod that is proving a pain to filter out the weapons and tweak enemy damage in...
probably a silly question, but do you have a version of this that is JUST the monsters?
no fancy bits, no weapons etc.?
have a similar mod that is proving a pain to filter out the weapons and tweak enemy damage in...