MD3 models not displayed in gzDoom Builder
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MD3 models not displayed in gzDoom Builder
I am using MD3 model for my map that is stored in PK3 file with DECORATE actor, and MODELDEF definition.
In builder I can only see the sprite I attached in modeldef, but the model itself is not visible. It does work when testing the map.
I already added gzdoom.pk3 as resource, I have enabled showing all the models. Yet it does not display.
Any ideas what is wrong?
In builder I can only see the sprite I attached in modeldef, but the model itself is not visible. It does work when testing the map.
I already added gzdoom.pk3 as resource, I have enabled showing all the models. Yet it does not display.
Any ideas what is wrong?
Re: MD3 models not displayed in gzDoom Builder
Using gzDoom Builder bugfix - http://devbuilds.drdteam.org/gzdbbf/ - solves the issue. Models are being shown in editor now. To fix the texture, I had to remove the path to the texture itself, leaving only the filename in MODELDEF.
I'm pretty sure that wiki recommends somewhere to define skin as a full path though... ?
I'm pretty sure that wiki recommends somewhere to define skin as a full path though... ?
Re: MD3 models not displayed in gzDoom Builder
the code was like that - working perfectly in the game
Path "models/props"
Model 0 "arcade_gamemachine.md3"
SurfaceSkin 0 0 "models/props/arcade_d.png"
and this is modified version. keep in mind that gzdoom builder (standard) did not spit any error about model/path whatsoever. Only the fixed version provided me with this simple quote above which allowed me to modify my modeldef to..
Path "models/props"
Model 0 "arcade_gamemachine.md3"
SurfaceSkin 0 0 "arcade_d.png"
I'm gonna be honest, this was frustrating as fuck. But it works now. Leaving it here for others who has the same problem.
Path "models/props"
Model 0 "arcade_gamemachine.md3"
SurfaceSkin 0 0 "models/props/arcade_d.png"
and this is modified version. keep in mind that gzdoom builder (standard) did not spit any error about model/path whatsoever. Only the fixed version provided me with this simple quote above which allowed me to modify my modeldef to..
Path "models/props"
Model 0 "arcade_gamemachine.md3"
SurfaceSkin 0 0 "arcade_d.png"
I'm gonna be honest, this was frustrating as fuck. But it works now. Leaving it here for others who has the same problem.
Re: MD3 models not displayed in gzDoom Builder
Not that i want to ressurect this topic, but i do encounter this kind of problem today and it ran me crazy as i am going to sleep and its gonna woke me up nutz still.
I had a old GZDB version and today i updated it with 2.3.0.3039 (6fc15a1). X64
I can see my models in game fine, i did everything as to display always show model but nothing show up. I only see the exclamation mark icons in any mode.
I check my model's path and they arent there, so it shouldn't bother.
Thanks.
I had a old GZDB version and today i updated it with 2.3.0.3039 (6fc15a1). X64
I can see my models in game fine, i did everything as to display always show model but nothing show up. I only see the exclamation mark icons in any mode.
I check my model's path and they arent there, so it shouldn't bother.
Thanks.
Re: MD3 models not displayed in gzDoom Builder
Try the newer/updated gzdoom builder versions, i don't have any links now but i was surprised to find some..
i know the pain of little frustrations like this.
i know the pain of little frustrations like this.
Re: MD3 models not displayed in gzDoom Builder
I have checkhed with GZDBD version and it is well the bug-fixed one of r3039 x64.
I did checked my net framework and i am on the v4.6.1.
I checked the SlimDX x64 and i have the one on the git-hub (16 Jul)
i don't know what is wrong here.
When i open the builder i have this error.
MODELDEF warning in "_ZD3K\modeldef.Props_3d_Engines.txt", line 5. DECORATE class "PROPS_3D_Engines1" does not exist.
here is 1 of a MD3 file i have that show ( ? ) in the builder.
modeldef.Props_3d_Engines.txt
i tried with both Skin and SurfaceSkin to see if there was a difference in the builder... they both show in game only.
TEXTURES.txt
Props_3d_Engines.txt
I did checked my net framework and i am on the v4.6.1.
I checked the SlimDX x64 and i have the one on the git-hub (16 Jul)
i don't know what is wrong here.
When i open the builder i have this error.
MODELDEF warning in "_ZD3K\modeldef.Props_3d_Engines.txt", line 5. DECORATE class "PROPS_3D_Engines1" does not exist.
here is 1 of a MD3 file i have that show ( ? ) in the builder.
modeldef.Props_3d_Engines.txt
Code: Select all
Model PROPS_3D_Engines1 // Name of actor in DECORATE
{
Path "md3/props/engines" // Path to model in PK3
Model 0 "m_engine_large1.md3" // Model index, model file
//Skin 0 "m_engine_large1.png" // Model index, texture (can be in any format supported by GZDoom)
SurfaceSkin 0 0 "m_engine_large1.png"
Scale 1.0 1.0 1.0 // Scale values
INTERPOLATEDOUBLEDFRAMES
// The sprite lump, sprite frame, model index, frame number
FrameIndex ZENG A 0 0
}
TEXTURES.txt
Code: Select all
sprite ZENGA0, 1, 1 { Patch TNT1A0, 0, 0 } //PROPS_3D_Engines1
Code: Select all
ACTOR PROPS_3D_Engines1 16002
{
//$Category 3D_PROPS
//$Sprite ZENGA0
//$Title "3D Prop, Engines 1"
+SOLID
Radius 64
Height 160
States
{
Spawn:
ZENG A -1
stop
}
}
Re: MD3 models not displayed in gzDoom Builder
and info about my computer
i did test with either the x86 and x64 build... same problem.
i did test with either the x86 and x64 build... same problem.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: MD3 models not displayed in gzDoom Builder
I'm not sure if this will help.
You probably have DirectX12 installed. Unfortunately, NVIDIA Control Panel
only shows the last version and not all versions which are installed.
DB2, GZDB, GZDBBF require DirectX9 to be installed as well.
To facilitate that installation I usually run the installer for DB2r1553
The other app which needs to be installed is SlimDX from SlimDX's website.
You need the End User Runtime for ".NET 4.0", either "x86 Download" or "x64 Download"
depending on which editor you use.
You probably have DirectX12 installed. Unfortunately, NVIDIA Control Panel
only shows the last version and not all versions which are installed.
DB2, GZDB, GZDBBF require DirectX9 to be installed as well.
To facilitate that installation I usually run the installer for DB2r1553
The other app which needs to be installed is SlimDX from SlimDX's website.
You need the End User Runtime for ".NET 4.0", either "x86 Download" or "x64 Download"
depending on which editor you use.
Re: MD3 models not displayed in gzDoom Builder
i did a dxdiag and it showed directx 11.Kappes Buur wrote:I'm not sure if this will help.
You probably have DirectX12 installed. Unfortunately, NVIDIA Control Panel
only shows the last version and not all versions which are installed.
I installed DB2r1553.Kappes Buur wrote:DB2, GZDB, GZDBBF require DirectX9 to be installed as well.
To facilitate that installation I usually run the installer for DB2r1553
ok i checked if i had these installation done. DX9, DX10 and DX11 are installed.
i installed SlimDX x64Kappes Buur wrote:The other app which needs to be installed is SlimDX from SlimDX's website.
You need the End User Runtime for ".NET 4.0", either "x86 Download" or "x64 Download"
depending on which editor you use.
i have net framework 4.6.1 32 and 64 bits
ok i did all that and still not showing models
this is driving me crazy.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: MD3 models not displayed in gzDoom Builder
So, the question is, is it your map or is it the editor.
To answers that, I usually like to employ Enjay's GENE-TECH (MAP01.wad or it's companion Zoo.wad) as a litmus test, which have a lot of md3 models.
For me Zoo.wad displays like this:
[imgur]https://i.imgur.com/fpuRLo5[/imgur]
To answers that, I usually like to employ Enjay's GENE-TECH (MAP01.wad or it's companion Zoo.wad) as a litmus test, which have a lot of md3 models.
For me Zoo.wad displays like this:
[imgur]https://i.imgur.com/fpuRLo5[/imgur]
Re: MD3 models not displayed in gzDoom Builder
I will try that tonight after work
Re: MD3 models not displayed in gzDoom Builder
his file seem to be down somehow, i cannot download it.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: MD3 models not displayed in gzDoom Builder
That's odd. The download works for me.
I'll mirror it for you
I'll mirror it for you
Re: MD3 models not displayed in gzDoom Builder
thanks for the mirror.Kappes Buur wrote:That's odd. The download works for me.
I'll mirror it for you
OMG
okay... so what aint working on then? i see his model files fine in editor and in visual mode.
i must do something wrong somehow in my mod then. i just don't understand how... imma need to inspect his project then i guess..
now i am just not going to sleep when i go bed just cause of that lol