Total Chaos 1.0 Released! -- Retro Edition now available!

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Metalworks41190
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Metalworks41190 »

I'm using the standalone version right now and there's only one problem that I have. The text is really small on my TV and I cant find the HUD Options to fix this, is anyway to increase the size of the text without that option?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Graf Zahl »

To play, just run the launcher!
Unfortunately that launcher just crashes on my system. What was this made with?
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Rachael
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Rachael »

Metalworks41190 wrote:I'm using the standalone version right now and there's only one problem that I have. The text is really small on my TV and I cant find the HUD Options to fix this, is anyway to increase the size of the text without that option?
Try opening the console, and type in the command "uiscale 10"

If the scale is too big it will size it down until it fits anyhow.
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Zan
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Zan »

Stunning work, congrats on releasing this!
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Marisa the Magician
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Marisa the Magician »

Well, I've played through all of it (on an old gzdoom so I don't get that freeze bug) and I liked it. The only problem I have with it is that no zscript was used to make it. :P
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drfrag
Vintage GZDoom Developer
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by drfrag »

The last official release is not an old GZDoom.
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Marisa the Magician
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Marisa the Magician »

derp. I should have said "an old devbuild".
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ZikShadow
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by ZikShadow »

Made a small randomreplacer wad that goes through Doom's actors and replaces them with TC ones, might be good if you find a suitable Doom map that's perfect for TC.

https://www.mediafire.com/file/1dj92cx3 ... R.wad/file
Spoiler:
Playing through them, I find myself often getting stuck between numerous enemies with no way to fight them and unable to move past them as they gang up on me. Makes me wish for a shove mechanic or some way to push your enemies as you run/dodge past them.

I know it's probably for balancing, but it's unfortunate that there's no way to pour the vodkas or dirty water to get empty bottles without getting their effects.
Last edited by ZikShadow on Sat Nov 03, 2018 12:04 am, edited 1 time in total.
FolkSong
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by FolkSong »

Apologies if this has been discussed or is not wanted, but I thought I would try this mod in Fishbiter's VR fork of GZDOOM. I downloaded the pk3-only version and tried to load it, but it errors out. Log is here: https://pastebin.com/wCtCVmaK

Is there any chance this could work or is it a fool's errand?
Michael65
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Michael65 »

I noticed in the gameplay trailers that pickup items seem to have a yellow glowing effect around them, but I'm not seeing it for me in-game. I'm running on the non-standalone version through gzdoom.

Mod is fantastic btw
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will183
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by will183 »

Can you only find the shotgun once?
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Wad'a'Holic
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Wad'a'Holic »

Graf Zahl wrote:
To play, just run the launcher!
Unfortunately that launcher just crashes on my system. What was this made with?
Put it together with Visual Studio 2015. Some people have managed to get it running when opened as administrator.
Michael65 wrote:I noticed in the gameplay trailers that pickup items seem to have a yellow glowing effect around them, but I'm not seeing it for me in-game. I'm running on the non-standalone version through gzdoom.

Mod is fantastic btw
Thank you 8-)
I've seen this happen on a few streams. Which version of GZDoom are you running?
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Wad'a'Holic
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Wad'a'Holic »

will183 wrote:Can you only find the shotgun once?
There is another shotgun in chapter 4
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ZikShadow
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by ZikShadow »

Still some remnants of magic in the inventory systems of the hotfix. Picking up some dropped items results in their duplication. Had this happen to the lighter fluid, tried it out on the molotov and it indeed grew another. Not as insane as the ten million gallons of concrete and explosives sorcery, but still sorcery.

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pagb666
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by pagb666 »

Well, now that I've played through the whole thing... Superb job! I had one hell of a ride (except for the constant inventory management thing). Much better than most AAA crap. The Cacowards this year just get harder and harder to choose. Also very satisfied that you cared about the framerate, other mods just don't give a shit if they go down to 20fps.

Special mention for the sound design, it's creepy, uneasy and fits like a glove. I love it.
Spoiler:
I think I ran onto a glitch or triggered one unintentially, because by the end of the game I had like 12 dynamite sticks... And I can only recall picking like 3 or so.

EDIT:
ZikShadow wrote:Still some remnants of magic in the inventory systems of the hotfix. Picking up some dropped items results in their duplication. Had this happen to the lighter fluid, tried it out on the molotov and it indeed grew another. Not as insane as the ten million gallons of concrete and explosives sorcery, but still sorcery
Ok, it was that xD
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