Yes; the simple answer is "place the "DOOMSND.SF2 file in the soundfonts directory", but I need to specifically script it because this is for PortaDOOM which contains multiple versions of GZDoom and not even including older versions still has to have the x86, x64 & legacy versions.
The command line I'm using would look something like this:
(simplified to remove relative paths all over the place)
Code: Select all
gzdoom.exe -iwad DOOM2.WAD -file "D64RTR_BRIGHTMAPS.PK3" "D64RTR[v1.5].WAD" +set fluid_patchset "C:/[...]/DOOMSND.SF2" +snd_reset
Is sound font loading from relative/absolute paths broken?