Introduces:
- 1. Extended behaviour for LineAttack function; puffs using SKYEXPLODE flag now puffs on skys.
2. TRACE_HitSky flag; Makes Trace function return TRACE_HasHitSky should the Trace hit a sky floor or ceiling.
Moderator: GZDoom Developers
Ehhh, I made the behaviour of TRACE_HitSky the same as how TRACE_NoSky behaves so that it works properly with LineAttack.Nash wrote:TRACE_HitSky sounds extremely useful. Do these take into account skies generated from Line_Horizon?