Did anyone start on this yet? I might take a crack at it, sounds like a good beginner exercise ;pGraf Zahl wrote:Anyone want to take a shot at such a function?
It would be nice if you could just pass it a vector, instead of an actor needing to be there, since use case is deciding whether to spawn something somewhere. You'd have to create the thing first and move it around until you find a good spot for it, instead of finding a spot first and creating it there. I guess putting a temporary thing at that position would be too much of a hack on the engine side, though...
So would this be a method of global "level," maybe level.isActorInVoid(a) or level.isActorInBounds(a)?