I would like to introduce my new map for Heretic that I have been working on for some time. I wanted to give myself creative challenge so I chose Doom format to see how many ideas I can come up with. At first I wanted for it to be small, something that would be the size of normal level, but over time the project grew and grew and in the end transformed into something that I hope is close to a quality of an official expansion. You will be the judge if I have succeeded. It should take you around an hour to finish it, maybe a little more.
There are no new weapons and no new enemies, just some new textures. The main attraction is the level itself and it's design, which you will hopefully find appealing and fun. It's largely linear with some areas that are open for exploration. You can choose from three difficulty settings with medium recommended for the first playthrough. The hard setting is for those who are familiar with the level layout otherwise you can expect to run out of ammo and get killed.
The level is direct continuation of the Heretic: Shadow of the Serpent Riders, with Corvus stepping through a portal after defeating all Maulotaurs in the fifth episode. You can find a story introduction in the attached text file if you are interested. I took some liberties with the lore as the original story is very vague.
I will be happy for any feedback you can give me. Plus I would appreciate if you could share a recorded demo of your playthrough so I could see if you played the level as I had intended. It would be a great studying material.
The map is not compatible with the vanilla game as it is simply too large. It was designed specifically for GZDoom but could work in other source ports with some missing effects (didn't test that properly).
The map uses custom difficulty levels (easy, normal, hard). If you start the game through command line with intention to play on "normal", please use command "-skill 2".
No jumping!
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Spoiler: Screenshots