First played this awesome episode back in 2017, when it was still an incomplete test version. The final release of DOTB is probably my favourite mapset of this year. Can't help but be excited about the sequel with all the awesome ZDoom'isms, even though my guess is it's probably gonna be a while before we see anything playable. Awesomeness like this takes time.
I have one question though. When you are saying that it "will be built for ZDoom", do you mean ZDoom specifically or do you plan to use any of the GZDoom features?
Dimension of the Boomed
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Dimension of the Boomed
I played without mods (my BD v20c version) this time and i really liked it, i didn't expect them to be compatible. I don't think you would get the quake monsters then, same for the minigun.Urthur wrote:I've noticed if you're playing with a mod that changes the Doom monsters quite a lot, then the Quake ones can feel a bit flat in comparison.
You could do another ZDoom version with swimmable water and more decorate stuff and then recycle that stuff in the next project, just an idea.
Re: Dimension of the Boomed
The short answer is I haven't decided yet. I'm leaning towards ZDoom 2.8.1 as the default format. Otherwise Zandronum and 'QZDoom' compatibility is the upper bound for any advanced features I would consider.AL-97 wrote:When you are saying that it "will be built for ZDoom", do you mean ZDoom specifically or do you plan to use any of the GZDoom features?
I thought your play-through on you tube was pretty cool by the way, would mind if I linked it on the ModDB site?
I've lived with these maps for 2 years now, which feels more than enough. So I'd rather build new stuff.drfrag wrote:You could do another ZDoom version with swimmable water and more decorate stuff and then recycle that stuff in the next project, just an idea.
Re: Dimension of the Boomed
Of course I would not mind! I would honestly consider that as an honour.Urthur wrote:I thought your play-through on you tube was pretty cool by the way, would mind if I linked it on the ModDB site?
Re: Dimension of the Boomed
Is this made with jumping in mind, or is jumping not allowed?
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Dimension of the Boomed
It is possible to open the pwad with Slate3 and check the settings in (Z)MAPINFO to verify if jumping is allowed. In this case it is not.Yhe100 wrote:Is this made with jumping in mind, or is jumping not allowed?
[imgur]https://i.imgur.com/WcLf7DG[/imgur]
However, if you prefer jumping then simply delete the restriction. Resave the map with a different name, just in case.
Re: Dimension of the Boomed
Better to just use "sv_allowjump true" than to edit the file.Kappes Buur wrote:However, if you prefer jumping then simply delete the restriction. Resave the map with a different name, just in case.
However to anyone who does this - keep in mind that you might break a map if you jump in such a map because when the restriction is there it usually means the map author did not bother putting any sort of flow control to account for it. So don't bother reporting bugs when you do that.