The WIP Thread
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: The WIP Thread
Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
- potetobloke
- Posts: 246
- Joined: Wed Dec 07, 2016 12:07 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: In a chemical world
Re: The WIP Thread
Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.Captain J wrote:Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
-
- Posts: 94
- Joined: Tue Jun 12, 2018 12:29 pm
- Graphics Processor: Not Listed
Re: The WIP Thread
Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
Re: The WIP Thread
What sort of wizardry is this? How can I steal this visual effect?Nash wrote:Testing WIP baked lightmaps. GZDoom sure is starting to look like old Source engine. ;P
Re: The WIP Thread
It's not available yet, it's a WIP that dpJudas is working on. There's no wizardry here, it's simply an unfinished implementation of the baked lighting system similar to what Strife: VE has.abbuw wrote:What sort of wizardry is this? How can I steal this visual effect?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: The WIP Thread
Duke's Expender Ray, but Methane-Powered.NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
Huh... Oh silly me! That map looks much nicer with custom textures, tho!potetobloke wrote:Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.
Re: The WIP Thread
Textures don't seem to be changed (except for those lit windows that have been turned off), the sprites are missing though, and the lighting is of course completely different.
Re: The WIP Thread
So I made a simple 128x128 pixel skin and animated that model with 9 frames
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: The WIP Thread
S*** happens.NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
(i'm sorry, can't resist on duke quotes)
- Tormentor667
- Posts: 13534
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: The WIP Thread
How does this work in General? Where does the lightmap get its light sources from?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: The WIP Thread
If only rest of the freedoom sprites were finished... But it looks amazing with extra ligntings.
Re: The WIP Thread
UDMF properties on lines, sectors and things create light sources and then the zdray tool generates the lightmap. The data is added to the wad as a new lump, next to the bsp nodes also generated by zdray.Tormentor667 wrote:How does this work in General? Where does the lightmap get its light sources from?
Re: The WIP Thread
I see some Kingpin textures here