Nash wrote: Yes, commercial. The game will be a small-sized open world RPG inspired by Fallout 1. Speaking in technical terms, think... Strife, but with a more "go almost anywhere, do any quest in any order" approach to game design.
You had my curiosity, but now you have my attention.
Got those rotating CoD-style damage indicators. :D Credit to Gerodium for their damage overlay system, and Marisa for the Shape2D helpers (allows 2D texture arbitrary rotation and scaling)
@Vostyok - Project will take a long time to complete, I wouldn't hold your breathe. =P
Ditched the old first attempt, going at it a second time now that I actually have a better understanding of making functions, getting HudMessage and text wrapping to work right, etc. The old code was so bad that I couldn't read my own shit when I tried to start it up again lol. Not to mention I actually have two computers to test with now.
I suddenly had a GLSL shader writing itch again and here's a mimicry of a Matrox G100A's texturing process - which is a banded bilinear filter, EXCEPT for the alpha channel, and the alpha is a 1-bit ordered dither!!! Also another "QWATER" shader except I went for hacking in the pixelation for this one. I love those jagged imperfections
Also some powervr shader kind of thing. Postprocess and some blocky filtering plus a lazy linear LOD like the card. but since dark elf involved i'll spoiler it
Spoiler: DARK ELF
BONUS SHOT a dither on the lod!!! If you had a 3dfx Voodoo2 or better card, you know what this is.
Lefties rejoice! Your characters can be left or right-handed during character creation. All weapons automatically take your handedness into account, including adjusting the offsets that effects are spawned from, on top of the obvious visual difference. For unarmed attacks, lefties will punch with their left hand first. All coded very cleanly with no State duplication, therefore making it easy for any weapon I create to adopt the handedness system
That truck even looks realistic and gorgeous. And that map seems absolutely large there! So moody and beautiful. And yeah, what we might need is some kind of signs and traffic lights!
I think the map is from Hellcore 2.0? It's one of my favorites in terms of atmosphere - the gameplay isn't the best, but the maps are really neat and the music gives it a very sombre feel.