You had my curiosity, but now you have my attention.Nash wrote:
Yes, commercial. The game will be a small-sized open world RPG inspired by Fallout 1. Speaking in technical terms, think... Strife, but with a more "go almost anywhere, do any quest in any order" approach to game design.
The WIP Thread
- Vostyok
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Re: The WIP Thread
Re: The WIP Thread
Very cool, would like to see someone release a commercial title running on gzdoom since it's open source now.
- Captain J
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Re: The WIP Thread
Thank hellish heavens it's possible for GZDoom engine. And my, that's a lot of pinkies!
- zrrion the insect
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Re: The WIP Thread
its funny that you say that in response to Nash's post since Nash is showing off his commercial project lolprotox wrote:Very cool, would like to see someone release a commercial title running on gzdoom since it's open source now.
- TheMightyHeracross
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Re: The WIP Thread
Ditched the old first attempt, going at it a second time now that I actually have a better understanding of making functions, getting HudMessage and text wrapping to work right, etc. The old code was so bad that I couldn't read my own shit when I tried to start it up again lol. Not to mention I actually have two computers to test with now.
- Captain J
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Re: The WIP Thread
Brilliant! Strife Progress! I bet people won't forget other NPCs' Dialogue easily now.
- leileilol
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Re: The WIP Thread
I suddenly had a GLSL shader writing itch again and here's a mimicry of a Matrox G100A's texturing process - which is a banded bilinear filter, EXCEPT for the alpha channel, and the alpha is a 1-bit ordered dither!!!
Also another "QWATER" shader except I went for hacking in the pixelation for this one. I love those jagged imperfections
Also some powervr shader kind of thing. Postprocess and some blocky filtering plus a lazy linear LOD like the card. but since dark elf involved i'll spoiler it
Also another "QWATER" shader except I went for hacking in the pixelation for this one. I love those jagged imperfections
Also some powervr shader kind of thing. Postprocess and some blocky filtering plus a lazy linear LOD like the card. but since dark elf involved i'll spoiler it
Spoiler: DARK ELF
- Marisa the Magician
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Re: The WIP Thread
I love dither
Re: The WIP Thread
Lefties rejoice! Your characters can be left or right-handed during character creation. All weapons automatically take your handedness into account, including adjusting the offsets that effects are spawned from, on top of the obvious visual difference. For unarmed attacks, lefties will punch with their left hand first. All coded very cleanly with no State duplication, therefore making it easy for any weapon I create to adopt the handedness system
- Vostyok
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Re: The WIP Thread
Does this take into account those gentlemen, such as myself, who don't have a preference as to what hand holds the cigar?
Also, awesome.
Also, awesome.
- Captain J
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Re: The WIP Thread
Splendid WIP video there, Nash! And am i hearing casing sound effect, after ejected from handgun's chamber?
Re: The WIP Thread
Ah, I know what you mean. The firing sound has some casing sound baked into it. I'll need to cut the sound sample...Captain J wrote:Splendid WIP video there, Nash! And am i hearing casing sound effect, after ejected from handgun's chamber?
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Testing WIP baked lightmaps. GZDoom sure is starting to look like old Source engine. ;P
EDIT: have a few more
- Captain J
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Re: The WIP Thread
That truck even looks realistic and gorgeous. And that map seems absolutely large there! So moody and beautiful. And yeah, what we might need is some kind of signs and traffic lights!
Re: The WIP Thread
I think the map is from Hellcore 2.0? It's one of my favorites in terms of atmosphere - the gameplay isn't the best, but the maps are really neat and the music gives it a very sombre feel.