Take this example:
Code: Select all
class<Fatness, WalkDelay> ZombieGuy extends ZombieMan replaces ZombieMan {
set Radius to Fatness;
set XScale to Fatness;
label See {
x WalkDelay POSS A 1 A_Chase;
inject FatWalk;
x WalkDelay POSS B 1 A_Chase;
inject FatWalk;
x WalkDelay POSS C 1 A_Chase;
inject FatWalk;
x WalkDelay POSS D 1 A_Chase;
inject FatWalk;
Loop;
};
abstract macro FatWalk;
}
derive ZombieGuy::(80, 7) {
macro FatWalk {};
} as FatZombie;
derive ZombieGuy::(20, 2) {
macro FatWalk {
if (z == floorz) sometimes 70 TNT1 A 0 ThrustThingZ(0, 12, 0, 1);
};
} as ThinZombie;
Code: Select all
Actor FatZombie : ZombieMan replaces ZombieMan
{
Radius 80
XScale 80
States {
See:
POSS A 1 A_Chase
POSS A 1 A_Chase
POSS A 1 A_Chase
POSS A 1 A_Chase
POSS A 1 A_Chase
POSS A 1 A_Chase
POSS A 1 A_Chase
POSS B 1 A_Chase
POSS B 1 A_Chase
POSS B 1 A_Chase
POSS B 1 A_Chase
POSS B 1 A_Chase
POSS B 1 A_Chase
POSS B 1 A_Chase
POSS C 1 A_Chase
POSS C 1 A_Chase
POSS C 1 A_Chase
POSS C 1 A_Chase
POSS C 1 A_Chase
POSS C 1 A_Chase
POSS C 1 A_Chase
POSS D 1 A_Chase
POSS D 1 A_Chase
POSS D 1 A_Chase
POSS D 1 A_Chase
POSS D 1 A_Chase
POSS D 1 A_Chase
POSS D 1 A_Chase
loop
}
}
Actor ThinZombie : ZombieMan replaces ZombieMan
{
Radius 20
XScale 20
States {
See:
POSS A 1 A_Chase
POSS A 1 A_Chase
TNT1 A 0 A_JumpIf(!(z == floorz), 4)
TNT1 A 0 A_Jump(76, 2)
TNT1 A 0 ThrustThingZ(0, 12, 0, 1)
TNT1 A 0
TNT1 A 0
POSS B 1 A_Chase
POSS B 1 A_Chase
TNT1 A 0 A_JumpIf(!(z == floorz), 4)
TNT1 A 0 A_Jump(76, 2)
TNT1 A 0 ThrustThingZ(0, 12, 0, 1)
TNT1 A 0
TNT1 A 0
POSS C 1 A_Chase
POSS C 1 A_Chase
TNT1 A 0 A_JumpIf(!(z == floorz), 4)
TNT1 A 0 A_Jump(76, 2)
TNT1 A 0 ThrustThingZ(0, 12, 0, 1)
TNT1 A 0
TNT1 A 0
POSS D 1 A_Chase
POSS D 1 A_Chase
TNT1 A 0 A_JumpIf(!(z == floorz), 4)
TNT1 A 0 A_Jump(76, 2)
TNT1 A 0 ThrustThingZ(0, 12, 0, 1)
TNT1 A 0
TNT1 A 0
loop
}
}
Grab It!
The source code is on GitHub. It is advised to install it via Python and pip - it is cross-platform, but it is Python, and thus requires Python to be run. pip will install dependencies automatically. A proper GUI (to configure and execute project builds) is planned, alongside batteries-included Windows binaries.