Disabling shadowmaps solves the issue. This did not happen in version 3.5.1.
For reference, this is the light definition:
Code: Select all
lightsizefactor 1.75
flickerlight BIGFIRE
{
color 1.0 0.9 0.0
size 52
secondarySize 58
chance 0.5
offset 0 32 0
attenuate 1
}
- Load the wad and enter map01
- Walk a few steps back and look to the left, to the light that is being emitted from the fire.
- The flickering bug should be visible at the edge of the light.