H.U.R.L. WIP
H.U.R.L. WIP
CURRENT TEST BUILD
I've been experimenting with this for the past week and wanted to open it to fellow modders to play with and add to. Maybe somebody can figure out how to make a reliable ammo purchase / weapon upgrade system for the vending machine, or make some interesting enemy variants, or come up with some interesting new levels (I've just been adapting the originals). Haven't implemented the trash pickups yet, although the sprites are there and ready to go.
- Tormentor667
- Posts: 13530
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: H.U.R.L. WIP
I love it
Re: H.U.R.L. WIP
SENPAI NOTICED ME!Tormentor667 wrote:I love it
Still needs a lot of work, some of which I'm clueless as to how to implement. It's more of an off and on experiment anyway, and I thought it'd be fun to see if anyone else had contributions to add.
Re: H.U.R.L. WIP
If I knew more about the original game I'd probably be able to be more helpful. >_< Your mod is the first that I ever even heard of it, though. xD
But - it goes without saying - Impie mod, yaaaay!
But - it goes without saying - Impie mod, yaaaay!
Re: H.U.R.L. WIP
Oh man! I have not played that game in years. It probably would be better remade. Keep up the great work!
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: H.U.R.L. WIP
Wait, what game is this mod based off of?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: H.U.R.L. WIP
it's right there in the titleAvzinElkein wrote:Wait, what game is this mod based off of?
- MetroidJunkie
- Posts: 709
- Joined: Fri Aug 19, 2011 7:27 am
Re: H.U.R.L. WIP
If you need a point of reference, LGR did a review of it which is how I learned about this game:
Spoiler:
Re: H.U.R.L. WIP
I love LGR's video on it. I actually first encountered the game on one of those weird "50 games in one" CDs that were so prevalent in the 90s. Always kinda liked it despite the awful mechanics.
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: H.U.R.L. WIP
So I assume your take will fix the issues the original had?
Re: H.U.R.L. WIP
Question:AvzinElkein wrote:So I assume your take will fix the issues the original had?
If that weren't the case, what point would there be in emulating every bug and limitation the original had?
Please AvzinElkein - use your mind! There's a lot of potential hidden in that cranium of your's! Deductive reasoning can answer a lot of these questions - if you have played any of Impie's previous mods, you know that not only does he want to recreate the original a little more flawlessly, but to continue it and expand on it with his own take in the long run.
There is no one trick pony at play here, this is the real deal - as long as he stays interested in it, obviously...
Re: H.U.R.L. WIP
I should hope so! Although my decorate skills sometimes have a similar effect to bugs and glitches...AvzinElkein wrote:So I assume your take will fix the issues the original had?
This is more of an experiment though, which is why I opened it to the zdoom community to play with as well. I'm not as good with decorate as some of these folks and maybe somebody will get bored and want to try adding something. I mainly made the basic assets using the HURL rip and recreated the first two maps. I'll get around to the other maps eventually.
Last edited by ImpieTwo on Tue Oct 02, 2018 2:00 am, edited 1 time in total.
- Skelegant
- Posts: 1432
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: H.U.R.L. WIP
I'm not sure how to replicate the original shop system but if you only have one item kind on offer at a time it'll be easy to code in ACS, plus it'd add a little more challenge (to prevent the player stocking up on perfume spray cans lol)
Example acs (executed by activating shop linedef):
Example acs (executed by activating shop linedef):
Code: Select all
Script "SOAPSHOP" (void) {
SetActivatorToTarget(0);
if (CheckInventory("trashpickup") >=2) {
Print(s:"You just performed an exchange of currency and goods and are now the proud owner of another bar of soap! Lucky you");
TakeInventory("trashpickup", 2);
GiveInventory("Soap",1);
}
else {
Playsound(0,"NOPELOL");
Print(s:"What, you think soap grows on trees? Come back when you're a little, mmm, richer.");
}
}
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: H.U.R.L. WIP
Looks good so far. And since i'm way too curious about this game, i would like to play H.U.R.L, in doom definition! Of course i'm expecting the full game. Looking forward to it and good luck. I'm sure making this would easy.
EDIT:
MAH BOI, i see what you did there!Skelegant wrote:Code: Select all
Print(s:"What, you think soap grows on trees? Come back when you're a little, mmm, richer.");
EDIT:
Spoiler: Literally Spoiler Warning
Re: H.U.R.L. WIP
Everybody's there, even the pig and tornado, although I couldn't get them to work the way I wanted.Captain J wrote: EDIT:Spoiler: Literally Spoiler Warning