[v3.1.1] Doom Incarnate: A Wolfenstein style mod
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Oh hey, what an excellent mod!
Upgrades, a plethora of weapons, even the freaking contraptions from Wolfenstein : New Colossus...
It's quite rare to see a complex mod like this, with also the modern FPS effects and sparkles we expect today.
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But, I noticed a few things and possibly bugs :
Where's the vest that allowed you to get smaller? Was it useless or..?
The ParaTrooper Rifle don't make a sound when I zoom-in with the alt mode.
Just an opinion, but although I liked the gun that replaced the Gatling Gun, it looks a little crusty, especially when I right-click zoom with the ironsight.
Otherwise, it's a splendid mod!
Upgrades, a plethora of weapons, even the freaking contraptions from Wolfenstein : New Colossus...
It's quite rare to see a complex mod like this, with also the modern FPS effects and sparkles we expect today.
---------------------------------------------------------------------------------------------------------------------------------------
But, I noticed a few things and possibly bugs :
Where's the vest that allowed you to get smaller? Was it useless or..?
The ParaTrooper Rifle don't make a sound when I zoom-in with the alt mode.
Just an opinion, but although I liked the gun that replaced the Gatling Gun, it looks a little crusty, especially when I right-click zoom with the ironsight.
Otherwise, it's a splendid mod!
Last edited by Stock-Doom on Sat Sep 29, 2018 8:19 pm, edited 1 time in total.
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Well, it's because one of the MENUINFO commands override the default (YES/NO) menu text.Gideon020 wrote:Hilarious little bug; on the newest devbuild this causes the binary choice options to become reversed. Yes becomes No and such.
- D3athStalker
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
That one was pretty useless and not working well, so I replaced it with another contraption that enhances the melee attacks.Where's the vest that allowed you to get smaller? Was it useless or..?
Paratrooper's scope sound had the same sound of Plasma Rifle's scope and I replaced Plasma Rifle's "scope" with an ADS and removed that scope sound effect. So yeah, that's another bug.The ParaTrooper Rifle don't make a sound when I zoom-in with the alt mode.
Yeah, I'm not that good at making frankensprites and I have a tendency to abuse the contrast feature of GIMPStock-Doom wrote:Just an opinion, but although I liked the gun that replaced the Gatling Gun, it looks a little crusty, especially when I right-click zoom with the ironsight.
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
this mod is pretty complete from the way it looks but are you planning to add anything new into it?
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
I would love it if they made added a monsters pack to it, like Nazis themed, like the 1960 era wolfenstein (the new order, old blood, and new colossus) with cyborgs, robodogs?mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Kriegsland comes with a "monsters only" option for such a thing.Mackery wrote:I would love it if they made added a monsters pack to it, like Nazis themed, like the 1960 era wolfenstein (the new order, old blood, and new colossus) with cyborgs, robodogs?mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
viewtopic.php?f=43&t=57053
- D3athStalker
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
I don't know really. I'm thinking to add custom HUD compatibility to the game and fixing the bugs mentioned for the next update but other than that, not much comes to my mind.mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
I was thinking to add heavy weapons that can't be dual wielded (Similar to MGs in TNO, the Gewehrs in TNC or the minigun in Bulletstorm) and are used as "disposable" weapons that are thrown away when their ammo is depleted, but I've already added Ubergewehr and Lasergewehr to the game and I personally don't want to nerf them.
Or maybe replace their positions as BFG replacements with Wolf 2009's less powerful Tesla Gun and Leichenfaust and transfering the Uber and Laser to the "disposable" weapon category.
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Maybe you'd consider secret old WWII weapons from the allied side for an optional Addon? Like M1911A1s, or Karabiner 98k bolt-actions? I could try searching for adequate sprites to lighten the load.D3athStalker wrote:I don't know really. I'm thinking to add custom HUD compatibility to the game and fixing the bugs mentioned for the next update but other than that, not much comes to my mind.mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
I was thinking to add heavy weapons that can't be dual wielded (Similar to MGs in TNO, the Gewehrs in TNC or the minigun in Bulletstorm) and are used as "disposable" weapons that are thrown away when their ammo is depleted, but I've already added Ubergewehr and Lasergewehr to the game and I personally don't want to nerf them.
Or maybe replace their positions as BFG replacements with Wolf 2009's less powerful Tesla Gun and Leichenfaust and transfering the Uber and Laser to the "disposable" weapon category.
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
A couple bugs that I confirmed via Kinse's testmap:
EDIT 2: Also, could you make the crosshairs on the Plasma Rifle's ADS more visible? They're really hard to see against dark backgrounds.
- Disabling Venom Gun drops doesn't actually stop it or its ammo from spawning.
- Setting the rocket launcher replacement to 'Kampfpistole only' doesn't stop Napalm ammo from spawning.
- Setting the rocket launcher replacement to 'NKW only' causes rocket ammo pickups to only spawn Kampfpistole slugs.
EDIT 2: Also, could you make the crosshairs on the Plasma Rifle's ADS more visible? They're really hard to see against dark backgrounds.
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Are we going to ever get the Railgun or the Dark Matter Gun back? I simply feel that Doom Incarnate is the kind of weapon mod that gives players an arsenal that makes on feel like it's Russian Overkill or more appropriately Trailblazer with its rather mighty weaponry and some exciting upgrades and secondary firemodes for nearly all weapons. Which makes it great to play on slaughter-style maps. And I bet that this mod would continue to excel with an even further expanded arsenal of Wolfenstein-themed weaponry.
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Okay, I have a suggestion for something that bothered me for a while :
From all the weapons I tried, I found the SSG(Double Shotgun) to be the dumbest and dullest of them all.
The sprites clashes with the other ones, the damage spread don't do jack and compared to the GrimmHammer(Which I found to be powerful, fast and satisfying), it just looks and feels like crap.
Maybe the Dark Matter Gun should make a comeback and replaces this crappy weapon...
Just for insights, I'm not forcing you to do anything nor I'm lecturing you, It's just how I feel about this particular weapon.
From all the weapons I tried, I found the SSG(Double Shotgun) to be the dumbest and dullest of them all.
The sprites clashes with the other ones, the damage spread don't do jack and compared to the GrimmHammer(Which I found to be powerful, fast and satisfying), it just looks and feels like crap.
Maybe the Dark Matter Gun should make a comeback and replaces this crappy weapon...
Just for insights, I'm not forcing you to do anything nor I'm lecturing you, It's just how I feel about this particular weapon.
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
i for one love the ssg so i say keep the ssg
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Maybe just improve the ssg? Add a Ricochet pellets/rifled slugs. How about Mouse 1 fires one barrel, and Mouse 2 fires both, and pressing "change firemode" will swap the ammo to ricochet pellets/rifled slugs/explosive buckshot.
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Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Honestly I feel like the SSG needs a beefier sound, if nothing else. And maybe a new sprite.
Also, found another bug: the nailgun mode on the SMGs doesn't respect your vertical aim angle - if I look up it still shoots horizontal.
Also, found another bug: the nailgun mode on the SMGs doesn't respect your vertical aim angle - if I look up it still shoots horizontal.