Gideon020 wrote:Hilarious little bug; on the newest devbuild this causes the binary choice options to become reversed. Yes becomes No and such.
Where's the vest that allowed you to get smaller? Was it useless or..?
The ParaTrooper Rifle don't make a sound when I zoom-in with the alt mode.
Stock-Doom wrote:Just an opinion, but although I liked the gun that replaced the Gatling Gun, it looks a little crusty, especially when I right-click zoom with the ironsight.
mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
Mackery wrote:mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
I would love it if they made added a monsters pack to it, like Nazis themed, like the 1960 era wolfenstein (the new order, old blood, and new colossus) with cyborgs, robodogs?
mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
D3athStalker wrote:mutator wrote:this mod is pretty complete from the way it looks but are you planning to add anything new into it?
I don't know really. I'm thinking to add custom HUD compatibility to the game and fixing the bugs mentioned for the next update but other than that, not much comes to my mind.
I was thinking to add heavy weapons that can't be dual wielded (Similar to MGs in TNO, the Gewehrs in TNC or the minigun in Bulletstorm) and are used as "disposable" weapons that are thrown away when their ammo is depleted, but I've already added Ubergewehr and Lasergewehr to the game and I personally don't want to nerf them.
Or maybe replace their positions as BFG replacements with Wolf 2009's less powerful Tesla Gun and Leichenfaust and transfering the Uber and Laser to the "disposable" weapon category.
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