DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
How do I get to the armor, class, and weapon huds? Also for the technician class, how do I convert a weapon into a modpack and view the standard assemblies?
- ErrantMasa
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
the info screens have keybinds in the controls menu; one each for weapons, armor, and assemblies. to scavenge modpacks from purple and rarer guns, hit the drop weapon key (default 'q'), then hit altfire (default mouse2)
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Gzdoom only lists 4 keys for doomrla : take off armor, take off boots, activate armor, hud next page. Weapon zoom appears in the normal list; are the others also listed by another name?
- wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
They're in a section all their own; I think they're listed as Strife info pages.Scottbert wrote:Gzdoom only lists 4 keys for doomrla : take off armor, take off boots, activate armor, hud next page. Weapon zoom appears in the normal list; are the others also listed by another name?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
No real roadblock at this point, I just gotta do the stuff. For about... oooh more than 6 months though, progress was completely stalled by a rewrite I tried to do, but a while ago I redid the rewrite in a competent, understandable, non-lovecraftian manner and now I can actually do the things! THE THINGS!Ethril wrote:Ahoy there! Haven't been around in a while.
Don't mean to sound impatient, but what's the current roadblock in regards to The Update *lightning strikes, horse whinnies* still not being a thing?
My todo list fluctuates, but I've got about under 30 things on it, about four of which will take a little while to do, but most are fairly trivial things. I tend to post progress in the discord server whenever I finish stuff up.
It's in the main post.Scottbert wrote:Is there a working Discord invite link somewhere? It'd probably be better for me to ask questions there.
Use Zoom to start dropping a weapon, but instead of pressing Zoom again to drop it, hit altfire to scrap it for a modpack.Scottbert wrote:How do I get to the armor, class, and weapon huds? Also for the technician class, how do I convert a weapon into a modpack and view the standard assemblies?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Thank you for your responses! I think you might want to document somewhere that the Strife Popup keys are used for important DoomRLA functionality.
When I click 'accept invite' it says 'invite invalid' for me.Yholl wrote:It's in the main post.Scottbert wrote:Is there a working Discord invite link somewhere? It'd probably be better for me to ask questions there.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
This link seems broken anyone have a mirror please?Yholl wrote: Compat patch for Monkeybtm6's Nameless RPG Mod, provided by Tanksy.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
A bug found with Flamethrower: If you put two Bulk mods on this weapon, it'll revert the ammo pool type back to the Rocket Launcher/Napalm Launcher, refilling 1 "ammo" at a time instead of how it's supposed to reload. Found this as of 9-19-18
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
hmmm, is that a secret assembly that allows you make an ammo generator?MrPyrite wrote:A bug found with Flamethrower: If you put two Bulk mods on this weapon, it'll revert the ammo pool type back to the Rocket Launcher/Napalm Launcher, refilling 1 "ammo" at a time instead of how it's supposed to reload. Found this as of 9-19-18
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
not at all, since it makes the Flamethrower useless, since it doesn't reload the full clip anymore. i believe the bug has already been reported and fixed though.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
is there a way to see all the weapons? i really wont to see all the the weapons but the 6 weapon limit prevents me. is there a way?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
You can use the cheat "give everything" but beware, a lot of stuff is probably going to break.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Most likely due to me using the newest SVN as of today, but the Widowmaker SMG won't reload after being bulk-modded.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
that is also a bug that has been addressed and fixed in the upcoming version, i believe.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
There is no SVN.Jayrassic Park wrote:Most likely due to me using the newest SVN as of today
Yeah, all the bugs posted lately have already been dealt with.Princess Viscra Maelstrom wrote:that is also a bug that has been addressed and fixed in the upcoming version, i believe.
I appreciate everyone reporting them though, thank you!